Platinumalias
New member
My suggestion is a tier 2 to tier 3 item upgrade path focused on map information.
The main idea I have is helping players understand when they are visible by making the tier 3 item notify them when they are on/off the enemy's map.
In theme with the game's art direction, I think a little eye next to the map that opens when you are visible and closes when you are not.
My current suggestion for the tier 2 is putting a small red ring around enemies on the map when they are below ground (i.e. tunnels or mid boss) and a blue/green ring if they are above the height of first floor buildings. But this is only a suggestion for an upgrade path as I am always a fan of those.
I could see it being a Spirit or Vitality item dependant on what other stats it buffs (health regen or slight movent speed buffs on Vitality or perhaps a small range increase on Spirit item)
I believe that this tool will help new players understand the minimap system and engage with it better, even if it is not bought in any lobby above Alchemist skill rank.
The main idea I have is helping players understand when they are visible by making the tier 3 item notify them when they are on/off the enemy's map.
In theme with the game's art direction, I think a little eye next to the map that opens when you are visible and closes when you are not.
My current suggestion for the tier 2 is putting a small red ring around enemies on the map when they are below ground (i.e. tunnels or mid boss) and a blue/green ring if they are above the height of first floor buildings. But this is only a suggestion for an upgrade path as I am always a fan of those.
I could see it being a Spirit or Vitality item dependant on what other stats it buffs (health regen or slight movent speed buffs on Vitality or perhaps a small range increase on Spirit item)
I believe that this tool will help new players understand the minimap system and engage with it better, even if it is not bought in any lobby above Alchemist skill rank.