OddDoc
Member
Date: 06.17.24
Build Version: 4294
DESIGN
ART
Side notes:
Majestic Leap active looping sound seems to be bugged with constant 'buzzer' effect.
Build Version: 4294
DESIGN
D-1 Using Majestic Leap in this spot will force player to glide continuously in air with guaranteed player stuck near building corner. FIXED
Pos (approx): 2799.97 -5288.75 1085.03
View attachment ml_air_glide1.mp4
D-2Using Majestic Leap in this spot will force player to glide continuously in air to the next building roof across the street. FIXED
Pos (approx): 2364.93 -5617.59 843.38
View attachment ml_air_glide2.mp4
D-3Using Majestic Leap in this spot will force player to glide continuously in air across whole map. FIXED
Pos (approx): 6074.19 -5043.91 434.50
View attachment ml_air_glide3.mp4
D-4Using Majestic Leap in this spot will allow player to get on top of the building. This also allows to harass Amber Purple Lane Walker without taking any damage from it. FIXED
Pos (approx): 6074.19 -5043.91 434.50
View attachment ml_oob1.mp4
D-5Using Majestic Leap in this spot will allow player to get on top of the building. This also allows to harass Sapphire Purple Lane Walker without taking any damage from it and lightning rod nearby. FIXED
Pos (approx): 7088.12 4748.53 442.62
View attachment ml_oob4.mp4
D-6Using Majestic Leap in this spot will allow player to get on top of the building. This also allows to harass Sapphire Yellow Lane Walker without taking any damage from it. FIXED
Pos (approx): -5928.50 4102.59 702.12
View attachment ml_oob5.mp4
D-7Using Majestic Leap in this spot will allow player to get on top of the building without taking any damage from lightning rods. FIXED
Pos (approx): -6550 -3789.44 442.50
View attachment ml_oob6.mp4
D-8 Missing collision mesh slightly above the bottom part of all street lamps across the map (is this intended?) WNF
D-9Missing collision of air duct bent part at 2747.94 -5124.78 1447.94 FIXED
Pos (approx): 2799.97 -5288.75 1085.03
View attachment ml_air_glide1.mp4
D-2
Pos (approx): 2364.93 -5617.59 843.38
View attachment ml_air_glide2.mp4
D-3
Pos (approx): 6074.19 -5043.91 434.50
View attachment ml_air_glide3.mp4
D-4
Pos (approx): 6074.19 -5043.91 434.50
View attachment ml_oob1.mp4
D-5
Pos (approx): 7088.12 4748.53 442.62
View attachment ml_oob4.mp4
D-6
Pos (approx): -5928.50 4102.59 702.12
View attachment ml_oob5.mp4
D-7
Pos (approx): -6550 -3789.44 442.50
View attachment ml_oob6.mp4
D-8 Missing collision mesh slightly above the bottom part of all street lamps across the map (is this intended?) WNF
D-9
ART
A-1 VIsible geo gap at 7923.41 353.81 282.25
A-2 Visible geo gap at 7356.78 2157.09 281.03
A-3 Visible geo gap at 7123.38 3611.31 304.62
A-4 Visible geo gap at -7288.78 2884.03 268.38
A-5 Geo Z-fight at store stop near 7186.75 2161.62 323.41
A-6 Geo Z-fight at store facade near 7385 1631.09 322.84
A-7 Geo Z-fight at store facade near -7316.19 -2997.59 325
A-2 Visible geo gap at 7356.78 2157.09 281.03
A-3 Visible geo gap at 7123.38 3611.31 304.62
A-4 Visible geo gap at -7288.78 2884.03 268.38
A-5 Geo Z-fight at store stop near 7186.75 2161.62 323.41
A-6 Geo Z-fight at store facade near 7385 1631.09 322.84
A-7 Geo Z-fight at store facade near -7316.19 -2997.59 325
Side notes:
Last edited: