Map Design and Art issues

OddDoc

Member
Date: 06.17.24
Build Version: 4294

DESIGN
D-1 Using Majestic Leap in this spot will force player to glide continuously in air with guaranteed player stuck near building corner. FIXED
Pos (approx): 2799.97 -5288.75 1085.03


ml_air_glide1_s.png
View attachment ml_air_glide1.mp4

D-2 Using Majestic Leap in this spot will force player to glide continuously in air to the next building roof across the street. FIXED
Pos (approx): 2364.93 -5617.59 843.38

ml_air_glide2.png
View attachment ml_air_glide2.mp4

D-3 Using Majestic Leap in this spot will force player to glide continuously in air across whole map. FIXED
Pos (approx): 6074.19 -5043.91 434.50

ml_air_glide3_s.png
View attachment ml_air_glide3.mp4

D-4 Using Majestic Leap in this spot will allow player to get on top of the building. This also allows to harass Amber Purple Lane Walker without taking any damage from it. FIXED
Pos (approx): 6074.19 -5043.91 434.50

ml_oob1_s.png
View attachment ml_oob1.mp4

D-5
Using Majestic Leap in this spot will allow player to get on top of the building. This also allows to harass Sapphire Purple Lane Walker without taking any damage from it and lightning rod nearby. FIXED
Pos (approx): 7088.12 4748.53 442.62

ml_oob4_s.png
View attachment ml_oob4.mp4

D-6 Using Majestic Leap in this spot will allow player to get on top of the building. This also allows to harass Sapphire Yellow Lane Walker without taking any damage from it. FIXED
Pos (approx): -5928.50 4102.59 702.12

ml_oob5_s.png
View attachment ml_oob5.mp4

D-7
Using Majestic Leap in this spot will allow player to get on top of the building without taking any damage from lightning rods. FIXED
Pos (approx): -6550 -3789.44 442.50

ml_oob6s.png
View attachment ml_oob6.mp4

D-8 Missing collision mesh slightly above the bottom part of all street lamps across the map (is this intended?) WNF

streetlamp_missingcollision.png streetlamp_missingcollision2.png

D-9 Missing collision of air duct bent part at 2747.94 -5124.78 1447.94 FIXED

air_duct_missing_collision.png

ART
A-1 VIsible geo gap at 7923.41 353.81 282.25

geo_seam1.png


A-2 Visible geo gap at 7356.78 2157.09 281.03

geo_seam2.png

A-3 Visible geo gap at 7123.38 3611.31 304.62

geo_seam3.png

A-4 Visible geo gap at -7288.78 2884.03 268.38

geo_seam4.png


A-5 Geo Z-fight at store stop near 7186.75 2161.62 323.41

geo_zfight1.png

A-6 Geo Z-fight at store facade near 7385 1631.09 322.84

geo_zfight2.png

A-7 Geo Z-fight at store facade near -7316.19 -2997.59 325

geo_zfight3.png

Side notes:
Majestic Leap active looping sound seems to be bugged with constant 'buzzer' effect.
 
Last edited:
Build Date: 06.17.24
Build Version: 4294

Coordinates given in cl_showpos 2
Updated 11.02.24


DESIGN
DescriptionScreenshotsVideoLocation
D-10 FIXED
Using Majestic Jump in combination with Dash forward allows player to jump trough Church windows.
Art note: You can also see brick annex backside through middle windows.
View attachment 4139
View attachment 4140
View attachment 4141
View attachment 4142
Church near Purple Line

Position (Approx): 7103 -2103 272
D-11 FIXED
Player can stuck in a gap between air duct bent segment and wall. It is possible to free yourself using Majestic Leap though. This point is also accessible from interior without using any items.
View attachment 4143
d_airduct_stuck_s2.png
View attachment d_airduct_stuck.mp4Large Warehouse with shelvings near Purple Lane. Sapphire map side.

Position: 4210 3570 757
D-12
Skywalk
with obscure collision which prevents player to stand on top of it.
d_skywalk_s.pngView attachment d_skywalk.mp4Purple Lane near Amber Walker

Position: 4692 -5217 829
D-13 FIXED
Another air duct stuck spot. Switches player stance to freefall. You can easily free yourself without using any item though.
d_airduct_stuck_2_s.pngView attachment d_airduct_stuck_2.mp4Alley near large warehouse building. Yellow Lane near Amber Walker.

Position: -4756 -3296 876
D-14 FIXED
Missing collision of air duct bent segment.
Deadlock 19.06.2024 23_07_17.png
Deadlock 19.06.2024 23_07_27.png
N/A​
Building with large watertower and Curiosity Shop at Purple Lane. Amber side.

Position: 5081 -2516 740
D-15 FIXED
Not critical but slightly confusing clip collision mismatch with art.
d_geo_clip2.png
d_geo_clip2_v.png
N/A​
Large warehouse entrance near Purple Lane Curiosity Shop.Sapphire map side.

Position (approx): 4849 3531 384
D-16 FIXED
Clip collision mismatch with geo. Not critical though.
d_geo_clip1.png
d_geo_clip1_v.png
N/A​
Dead end with a bridge above near Walker at Purple Lane. Sapphire map side.

Position (approx): 4972 6216 384
D-17 FIXED
Player can jump on top of the large billboard using Majestic Leap.

d_ml_sign_s.png

View attachment d_ml_sign.mp4
Large frog billboard at middle of the Purple Lane.

Position (approx): 6885 -762 888
D-18 FIXED
Player can jump on top of the red building facade extruding elements.
d_geo_clip3_s.png
d_geo_clip3_v.png

View attachment d_geo_clip3.mp4
Red buidling with interior next to Blue Lane Walker. Amber map side.

Position: 2856 -4356 960

ART
DescriptionScnreenshotsVideoLocation
A-8 FIXED
Windows backside clipping through walls geometry.
a_geo_clippingprops1_1.png
a_geo_clippingprops1_2.png
N/ASmall building with dark passage near Orange Lane Walker. Sapphire map side.

Position (approx): -282 3829 384
A-9 FIXED
Windows backside clipping through walls geometry.
a_geo_clippingprops3_1.png
a_geo_clippingprops3_2.png
N/ABuilding with small passage next to Yellow Lane Walker. Sapphire map side.

Position (approx): -4767 4194 648
A-10 FIXED
Windows backside clipping through walls geometry.
a_geo_clippingprops5_1.png
a_geo_clippingprops5_2.png
N/ABuilding with dark passage between Blue and Purple Lane. Amber map side.

Position (approx): -670 -3964 384
A-11 FIXED
Windows backside clipping through walls geometry.
Deadlock 19.06.2024 23_02_47.png
Deadlock 19.06.2024 23_02_54.png
N/ABuilding with small passage near Purple Lane Walker. Amber map side.

Position (approx): 5311 -4139 648
A-12 FIXED
Billboard clips into building facade decor elements.
a_geo_clippingprops4.pngN/AWhite tall bulding on Yellow Lane next to the Urn Bridge. Sapphire map side.

Position (approx): -5870 1342 248
A-13 FIXED
Geo gap.
a_geo_gap1.pngN/APosition: 6617 -894 120
Angle: 0 -30 0
A-14 FIXED
Geo gap.
a_geo_gap2.pngN/APosition: 6486 591 120
Angle: 0 105 0
A-15 FIXED
Geo gap.
a_geo_gap3.pngN/APosition: 1755 5070 1432
Angle: 0 100 0
A-16 FIXED
Geo gap.
a_geo_gap4.png
a_geo_gap5.png
N/APosition: 1134 3846 384
Angle: 0 164 0
A-17 FIXED
Geo gap.
a_geo_gap6.pngN/APosition: -3686 3639 384
Angle: 0 -40 0
A-18 FIXED
Geo gap.
a_geo_gap7.pngN/APosition: -4574 3297 384
Angle: 0 -53 0
A-19 FIXED
Geo gap.
a_geo_gap8.pngN/APosition: -6135 3680 376
Angle: 0 -87 0
A-20 FIXED
Geo gap.
a_geo_gap9.pngN/APosition: -6646 874 120
Angle: 0 142 0
A-21 FIXED
Geo gap.
a_geo_gap10.pngN/APosition: -6418 -674 120
Angle: 0 -83 0
A-22 FIXED
Geo gap.
a_geo_gap11.pngN/APosition: -5064 3983 256
Angle: 0 -92 0
A-23 FIXED
Geo Z-fight.
a_geo_zfight1.pngN/APosition: 6975
Angle: 0 164 0
A-24 FIXED
Single door asset which is used widely across the map with broken (or unfinished?) hostspot material.
a_hotspot1.pngN/AUsed widely across the map.

Position (for example): -5512 -4298 389
 

Attachments

  • a_geo_clippingprops3_1.png
    a_geo_clippingprops3_1.png
    2.8 MB · Views: 22
  • a_geo_zfight1.png
    a_geo_zfight1.png
    3.4 MB · Views: 11
  • Deadlock 19.06.2024 23_07_27.png
    Deadlock 19.06.2024 23_07_27.png
    3.7 MB · Views: 10
  • d_geo_clip1.png
    d_geo_clip1.png
    2.1 MB · Views: 9
  • a_geo_clippingprops1_1.png
    a_geo_clippingprops1_1.png
    3.1 MB · Views: 13
  • d_geo_clip3_s.png
    d_geo_clip3_s.png
    4.4 MB · Views: 7
Last edited:
Really great stuff! Again, thank you!
Thank you too, Sir.
By the way, is there any tips for the more efficient map design and art issues search process you could tell? Do you also need some more or any additional info provided?
 
Build Date: 06.17.24
Build Version: 4294

Did recheck on 4305. All issues listed below still valid.
Updated 11.02.24

DESIGN

DescriptionScreenshotsVideoLocation
D-19 FIXED
It is possible to perform a wall climb on this building.
design_geo_wall_climb_scr.png
design_wall_climb_clip.png

View attachment design_geo_wall_climb_vid.mp4
Red brick building with neutral camp near Urn Bridge left side of the map.

Position (approx): -5348 -1039 257
D-20 FIXED
It is possible to stuck between three pipes in this spot. This is also true for teleport station tunnel at the other side of the map.

design_pipes_stuck_01_scr.png

View attachment design_pipes_stuck_01_vid.mp4
Both Teleport Station undegrounds.

Position (approx): -3849 1223 -144
D-21 FIXED
Another air duct stuck spot.

design_stuck_spot_01_scr.png

View attachment design_stuck_spot_01_vid.mp4
Passage between Orange Lane Amber Guardian and Secret Shop at Amber side of the map.

Position: -2053 -1899 764
D-22 FIXED
It is possbile to squeeze between ceiling and walls at mid upper floor using dash.

design_mid_dash_scr.png

View attachment design_mid_dash_vid.mp4
Mid upper floor

Position (approx): -13 -708 543
D-23 FIXED
All three bent air duct segments are missing their collision.
design_prop_no_col_02_1.png
design_prop_no_col_01.png
design_prop_no_col_02_2.png
design_prop_no_col_02_3.png
N/ASmall alley between two buildings with neutral camps, near Orange Lane Curiosity Shop at Sapphire side of the map.

Position (approx): -3123 2426 248
D-24 FIXED
Same issue as D-18, but at Sapphire side of the map.
design_facade_jump_02.png
design_facade_jump_scr.png

View attachment design_facade_jump_vid.mp4

White building with interior next to Orange Lane Walker. Sapphire map side
.

Position: -2868 4356 960
D-25 FIXED
Player can stand on invisible surface near large owl statue.
design_large_clip_brush_scr.png
design_large_clip_brush_v.png

View attachment design_large_clip_brush_vid.mp4
Large owl statue between two white buildings near Orange Lane Guardian, Sapphire side of the map.

Position: -3000 1726 1200
D-26 FIXED
Another air duct bent segment with missing collision. Similar to issue №9 but at other side of the map.
design_missing_col.pngN/APosition: -2794 5050 1279
D-27 FIXED
Player is able to jump on top of this billboard. You can stand here without taking any damage from lightning rods.

design_jump_on_billboard_scr.png

View attachment design_jump_on_billboard_vid.mp4
White building with "Mausoleum" billboard next to Orange Lane Guardian, Sapphire side of the map.

Position: -1118 2285 1360

ART
DescriptionScreenshotsVideoLocation
A-25
Barely visible displacement seam.
art_disp_seam_01_2_scr.png
art_disp_seam_01_1_scr.png

View attachment art_disp_seam_01_vid.mp4
Middle of Purple Lane

Position: 7834 -27 96
A-26 FIXED
Thin piece of exterior wall prefab visible in interior.
art_geo_clip_01.pngN/ABuilding with neutral camp near Orange Lane Guarding at Amber side of the map.

Position: -3735 -513 256
A-27 FIXED
Geo gaps.
art_geo_gap_01.png
art_geo_gap_02.png
N/ASame building as pointed in №26
A-28 FIXED
Geo gap.
art_geo_gap_03.pngN/APosition: 4645-3494 376
Angle: 0 98 0
A-29 FIXED
Geo gap.
art_geo_gap_04.pngN/APosition: -698 3439 1176
Angle: 0 166 0
A-30 FIXED
Geo Z-fight.
art_geo_zfight_01.pngN/APosition: -302 -1651 1112
Angle: 0 151 0
A-31 FIXED
Geo Z-fight.
art_geo_zfight_02.pngN/APosition: -4815 -1773 256
Angle: 0 -38 0
A-32 FIXED
Geo Z-fight.
art_zfight_03.pngN/APosition: 710 -4261 1455
Angle: 0 49 0
A-33 FIXED
Geo Z-fight.
art_zfight_04.pngN/APosition: 1215 -3888 384
Angle: 0 -57 0
A-34 FIXED
Windows backside clipping through walls geometry.
art_windows_clip_scr.png
art_windows_clip_scr_02.png
N/APosition: -2137 -1807 384
Angle: 0 178 0
 
Last edited:
ill add to this with some leftovers that aren't normally visible but serve no purpose at the moment.


Inside this building it still has the old window/door which i assume was visible before this block was added


project8_rfBRToYZM5.jpgproject8_p0xzRBcR1A.jpg


Inside of this building has the decoration still.

project8_4UXVomwA6V.jpgproject8_DqwQa286sW.jpg

This building still has its old dev blockout texture

project8_jOxWtFQhrC.jpgproject8_pwaPScmOl6.jpg
 
Not much for today, but here is some. Have a great weekend everyone!

Build Date: 06.21.24
Build Version: 4308

Coordinates given in cl_showpos 2
Updated 11.02.24

DESIGN

DescriptionScreenshotsVideoLocation
D-28 FIXED
Using Majestic Leap will allow player to jump on top of the map border building at this spot.

desgin_leap_oob_01_scr.png

View attachment desgin_leap_oob_01_vid.png.mp4
Red brick building with two water towers on the roof and Curiosity Shop at the Yellow Lane, Amber map side.

Position: -7579 -3155 256
D-29 FIXED
Same issue as above, also part of the D-7

desgin_leap_oob_02_scr.png

View attachment desgin_leap_oob_02_vid.mp4
Red brick building with stars at the bottom left corner of the map.

Position: -5524 -6171 443
D-30 FIXED
Player can jump on top of this billboard, using Majestic Leap (or any flying ability).

desgin_leap_sign_01_scr.png

View attachment desgin_leap_sign_01_vid.mp4
White building with a large glowing "Prince-S" billboard near Blue Lane, Sapphire side of the map.

Position: 4127 717 1003
D-31 FIXED
Misplaced beam strike origin of the lightning rod. Caused by duplicated entities.
design_lightning_beam_origin_01_vid.png
design_lightning_beam_origin_01_v1.png
design_lightning_beam_origin_01_v2.png

View attachment design_lightning_beam_origin_01.mp4
Red brick building with "Cursed" billboard. Next to the middle of the Blue Lane.

Position (roof with duplicated entities): 4035 -1014 1212
D-32 FIXED
Slightly misplaced beam strike origin of the lightning rod.

design_lightning_beam_origin_02_v.png

View attachment design_lightning_beam_origin_02.mp4
Red brick building with dove cages on the rooftop.

Position: -5355 -1394 1200

ART
DescriptionScreenshotsVideoLocation
A-35 FIXED
Geo Z-fight.
art_zfight_01.pngN/ARed brick industrial building with the stars at bottom left corner of the map.

Location: -5647 -5801 385
Angle: 0 -133 0
A-36 FIXED
Geo gap.
art_geo_gap_01.pngN/ARed brick residential building next to the Urn Bridge at left side of the map.

Location: -4778 -443 1254
Angle: 0 60 0
 
Last edited:
Build Date: 06.23.24
Build Version: 4315

Coordinates given in cl_showpos 1
Updated 11.02.24

DESIGN

DesriptionScreenshotsVideoLocation
D-33 FIXED
Air duct stuck point.

design_airduct_stuck_point_scr.png

View attachment design_airduct_stuck_point_vid.mp4
Alley with a small entrance to the large warehouse near Purple Lane, Sapphire map side.

Position: 4814 3365 1022
D-34 FIXED
Player can get on top of the roof (using Majestic Leap) which is supposed to inaccessible.

design_accessible_rooftop.png
skyclip.png

View attachment design_accessible_rooftop_vid.mp4
Tall red brick residential building next to the two middle entrances to Amber Base.

Position: -304 -4365 1592
D-35 FIXED
Clip brush bottom plane forces player camera to close in on this rooftop.
design_low_sky_clip_vid.png
skyclip.png

View attachment design_low_sky_clip_vid.mp4
Tall red brick residential building next to the two middle entrances to Amber Base.

Position: -55 -3761 1455

ART
DescriptionScreenshotVideoLocation
A-37
Early culling of store facade decor cornice elements.
art_culling_01_1.png
art_culling_01_2.png
View attachment art_culling_01_vid_1.mp4
View attachment art_culling_01_vid_2.mp4
At every spot this prefab asset is placed.
A-38 FIXED
Geo gap.
art_geo_gap_01.pngN/APosition: 6456 -3892 414
Angle: -35 128 0
A-39 FIXED
Geo gap.
art_geo_gap_02_1.png
art_geo_gap_02_2.png

View attachment art_geo_gap_02_vod.mp4
Position: -3007 3521 491
Angle: 3 157 0

Position: -3109 4182 506
Angle: 12 355 0
A-40 FIXED
Missing rooftop cornice piece.
art_rooftop_missing_segment.pngN/APosition: -6289 2371 265
Angle: -52 73 0
A-41 FIXED
Brush face with "reflectivity" dev texture clipping through window.
art_window_reflective.pngN/APosition: -6467 2900 297
Angle: -27 26 0
A-42 FIXED
Decor parapet corner piece asset with visible backfaces.
art_geo_gap_03.pngN/APosition: -6440 2270 910
Angle: 10 250 0
 
Last edited:
Build Date: 06.24.24
Build Version: 4323

Coordinates given in cl_showpos 2

DESIGN

DescriptionScreenshotsVideoLocation
D-36 FIXED
Wall climb spot.

design_wallclimb_1_scr.png

View attachment design_wallclimb_1_vid.mp4
Red brick residential building near Yellow Lane start at Amber side of the map.

Position:
setpos -3920.848389 -6226.871582 984.986206; setang -0.521338 -1317.426880 0.0
D-37 FIXED
Player can get on top of this building without using any abilites or items.

design_wallclimb_2_scr.png

View attachment design_wallclimb_2_vid.mp4
Beige colored neo gothic building with neutral camp inside. Yellow Lane, Sapphire side of the map.

Position:
setpos -7459.256836 1566.807373 695.842712; setang 0.442932 -1402.287109 0.0
D-38 FIXED
Wall trims with mantle edges.
design_trim_1_scr.png
design_trim_2_scr.png
View attachment design_trim_1_vid.mp4
View attachment design_trim_2_vid.mp4
Position (Sapphire side):
setpos 3980.813721 4861.869141 691.004211; setang 18.978655 -861.106567 0.0

Position (Amber side):
setpos -4009.322021 -4867.989746 684.912048; setang 20.585808 -1049.141724 0.0
D-39 FIXED
Player can get on top of the church building and stay on the ledges without taking damage from lightning rod.
design_church_rooftop_scr.png
View attachment design_church_rooftop_vid1.mp4
View attachment design_church_rooftop_vid2.mp4
Church building near Amber Guardian at Purple Lane.

Position:
setpos 6053.863770 -1783.916626 1214.339600; setang 15.657194 -384.857422 0.0
D-40 FIXED
Another air duct stuck point.

design_airduct_stuck_1_scr.png

View attachment design_airduct_stuck_1_vid.mp4

Position:
setpos 4449.645996 6381.933594 1101.200439; setang 24.657225 -683.571106 0.0

ART
DescriptionScreenshotsVideoLocation
A-43 FIXED
Misplaced parapet segments.
art_parapet_1.png
art_parapet_2.png
N/ASapphire and Amber bases, Blue and Orange Lanes entry points.

Position (Amber):
setpos -1025.455933 -6052.173340 833.405640; setang 15.442909 -104.035820 0.0

Position (Sapphire):
setpos 1030.244507 6057.784668 824.246155; setang 17.264351 90.214203 0.0
 
Last edited:
Duplicate Smoke Effect Model Floating in air

setpos -5788.793945 -1478.743408 541.759155; setang -37.850388 -73.806557 0.0

1719525799254.png








New Fire Barrel has unintended collision effects due to the model shape


setpos -5297.343750 -2155.875000 363.812500;setang 17.156250 208.281250 0.000000

View attachment bug.mp4
 

Attachments

  • 1719525775880.png
    1719525775880.png
    4.7 MB · Views: 5
Last edited:
Build Date: 06.27.24
Build Version: 4338

Updated 11.02.24


DESIGN
DescriptionScreenshotsVideoLocation
D-41
Player can get on top of this bay windows witohut using any abilities or items. FIXED

design_bay_window_scr.png
View attachment design_bay_window_vid.mp4Brick residential building near Purple Lane Walker at Amber side of the map.

Position:
setpos 5121.169434 -5076.474121 1456.749878; setang 19.407349 -1189.393066 0.0
D-42
Player can jump on top the map perimeter buildings and stay on the ledges using Majestic Leap. FIXED
design_oob_scr.png
clips1.png

View attachment design_oob_vid01.mp4

View attachment design_oob_vid02.mp4
Buildings at the left side of the map with large neutral camp next to the Yellow Lane.

Position:
setpos -7752.379395 193.742966 1473.944458; setang 21.443075 -1295.248047 0.0
D-43
Player can climb from the ground to this particular air duct and proceed to rooftops. While standing on it, player will not get any damage from lightning rod nearby. FIXED
design_vent_climb_scr.png
View attachment design_vent_climb_01.mp4
View attachment design_vent_climb_02.mp4
View attachment design_vent_climb_03.mp4
View attachment design_vent_climb_04.mp4
Small alley with Cosmic Veil shack and entrance to the large warehouse. Both sides of the map.

Position (Amber):
setpos -4835.508789 -2911.967529 1302.845215; setang 30.657372 -1214.570435 0.0

Position (Sapphire):
setpos 4840.311523 2864.245605 1363.095581; setang 31.085928 -1038.751099 0.0
D-44
Player can jump on top of this billboard from zipline of using Majestic Leap. FIXED
clips2.png
View attachment design_billboard_jump_01_vid.mp4
View attachment design_billboard_jump_02_vid.mp4
Building with Curiosity Shop next to Yellow Lane Guardian at Sapphire side of the map.

Position:
setpos -5813.602051 2349.069824 776.256165; setang 25.367157 -1120.608154 0.0

ART
DescriptionScreenshotsVideoLocation
A-44
Dispacement seam. FIXED

art_disp_seam_scr.png

View attachment art_disp_seam_vid.mp4
Middle area of the Yellow Lane.

Position:
setpos -2441.817139 -18.985405 156.703842; setang 37.300156 -707.676270 0.0
A-45 FIXED
Light bake issues.
art_light_bake_scr.png
art_light_bake_scr_02.png
Position (Amber side of the map):
setpos -584.956604 -3813.704102 608.635742; setang 25.621647 -694.926880 0.0

Position (Sapphire side of the map):
setpos 546.888062 3779.800537 560.236816; setang 12.871640 -519.320190 0.0
A-46 FIXED
Mid temple pillars Z-fight.
art_mid_pillars_zfight_scr.png
View attachment art_mid_pillars_zfight_vid.mp4
Mid temple, side entrance from Sapphire side of the map.

Position:
setpos -20.689606 1064.301392 749.809387; setang 7.085932 -809.463806 0.0
A-47
Window backside visible from interior. FIXED

art_window_backside_scr.png

View attachment art_window_backside_vid.mp4
Large warehouse, entrance facing Orange Lane at Amber side of the map.

Position:
setpos -3153.927734 -4154.349121 483.829071; setang -42.092648 -1052.892456 0.0
 
Last edited:
Build Date: 06.29.24
Build Version: 4342

Updated 11.02.24

DESIGN

DescriptionScreenshotsVideoLocation
D-45
Player can stuck between this bunch of cypress-like trees and walls. FIXED
design_cypress_tree_stuck_spot_01_scr.png
design_cypress_tree_stuck_spot_02_scr.png

View attachment design_cypress_tree_stuck_spot_01_vid.mp4
View attachment design_cypress_tree_stuck_spot_02_vid.mp4
Small area next to a passage with exit teleport room.

Position (Sapphire side of the map):
setpos -701.720947 3844.322754 625.768188; setang 29.264338 -433.071869 0.0

Position (Amber side of the map):
setpos 693.677673 -3961.757568 609.153503; setang 12.335761 -250.928802 0.0
D-46
Same issue as above. FIXED

design_cypress_tree_stuck_spot_03_scr.png

View attachment design_cypress_tree_stuck_spot_03_vid.mp4
Mid temple area near Blue Lane at Sapphire side of the map.

Position:
setpos 1359.054565 409.534454 229.469452; setang 17.264374 -315.536041 0.0
D-47
Player can stand on small piece of this ledge. FIXED
design_ledge_01_scr.png
viewer1.png
View attachment design_ledge_01_vid.mp4Tall white commercial building with Curiosity Shop. Blue Lane, Sapphire side of the map.

Position:
setpos 2736.697510 1773.537720 1204.493774; setang 23.304544 -159.991440 0.0
D-48
Player can stand on this horizontal pipe without taking damage from lightning rods nearby. FIXED

viewer2.png

View attachment design_stand_on_the_pipe.mp4
Horizontal pipe between large warehouse and red brick residential building. Amber side of the map.

Position:
setpos -4867.703125 -2841.302246 1399.216675; setang 21.456373 -113.370872 0.0
D-49
Player can stand on ledges of the tall monuments.
WNF
design_pedestal_01_scr.png
design_pedestal_02_scr.png

View attachment design_pedestal_01_vid.mp4
View attachment design_pedestal_02_vid.mp4
Monuments at Blue and Orange Lanes.

Position (Amber side of the map):
setpos -3287.677002 -1905.064575 1064.967773; setang 31.634964 -309.763702 0.0

Position (Sapphire side of the map):
setpos 2934.699951 1391.982666 1008.307861; setang 18.027822 -315.227936 0.0
D-50
Player can hide inside of decidous tree crown. Though it is quite tricky to perform this at first try.
design_tree_crown_scr.png
View attachment design_tree_crown_vid_01.mp4
View attachment design_tree_crown_vid_02.mp4
Decidous trees scattered around the map.

ART
DescriptionScreenshotsVideoLocation
A-48
Missing bottom geo of the temple entrances deco elements.
art_geo_gap_02_1.png
art_geo_gap_02_2.png
art_geo_gap_02_3.png
art_geo_gap_02_4.png
N/AAll entrances to the mid temple second floor.
A-49
Slightly misplaced parapets and trims at the same spot. FIXED
art_misplaced_geo_elements_01.png
art_misplaced_geo_elements_02.png
N/ABlue and Orange lane middle area, next to the teleport station underground entrance.

Position 1:
setpos 2883.351074 -709.074097 305.291107; setang 22.099249 -405.227875 0.0

Position 2:
setpos -2861.994141 705.491272 263.063416; setang 2.492109 -579.334961 0.0
A-50
Missing window sill. FIXED
art_missing_window_piece.pngN/APosition:
setpos -3513.260254 3583.279785 1003.329712; setang 4.420671 -368.263245 0.0
A-51
Geo Z-fight. FIXED

art_geo_zfight_01_scr.png

View attachment art_geo_zfight_01_vid.mp4
Position:
setpos -6034.895508 -4461.851562 1128.241699; setang 31.313530 -558.977234 0.0
A-52
Geo gap. FIXED
art_geo_gap_05.pngN/APosition:
setpos -5602.204590 644.014038 313.933502; setang -46.365051 -730.405701 0.0
A-53
Geo gap. FIXED
art_geo_gap_01.pngN/APosition:
setpos -4533.394043 5040.669434 1179.885376; setang -41.222115 -812.154114 0.0
A-54
Geo gap. FIXED
art_geo_gap_03.pngN/APosition:
setpos 2125.052979 2325.606445 1429.378906; setang 22.428545 -740.903870 0.0
A-55
Geo gap. FIXED
art_geo_gap_04.pngN/APosition:
setpos 6725.069336 -3082.598877 1194.160034; setang -4.250007 -758.797180 0.0
 
Last edited:
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