deathdoer1
New member
(Mildread is my name for her)
Design Concept - Mobily assassin who thrives in the 1v1 and the hunt. Think buff woman with giant mantis arm and other features to complete the concept. A character you don't want to be caught out alone with. Think of a reverse holiday ultimate. She hops on you and you chose to stay still for your team to swat her off or run frantically while she devours you.
Basic Attack - Fires a machine gun pistol that excels at close range.
Ability 1 - Create an area for 8 seconds that gives you true invisibility. Dealing damage will end this ability. Damaging an enemy who is in range with a melee will double the melee damage dealt. (The enemy can't see the zone but can hear an audio que when within certain range)
Ability 2 - You cannot light melee. 50% of her melee damage is instead dealt in a bleed over 4 seconds. Activating this ability will cause your next melee to pierce through parry. (Has a audio and visual que)
Ability 3 - Grab forward using your mantis arm. If this hits empty floor or terrain, launches you forward or upwards depending on where you're looking. If this hits an enemy, pulls them into you. Prioritizes bleeding enemies.
Ability 4 - After a brief delay, launch yourself forward up to 2 times, upon connecting with an enemy hero. Latch yourself on to them. Silencing and dealing damage over 3 seconds while healing yourself for the damage dealt. Deal double damage to bleeding enemies.
Design Concept - Mobily assassin who thrives in the 1v1 and the hunt. Think buff woman with giant mantis arm and other features to complete the concept. A character you don't want to be caught out alone with. Think of a reverse holiday ultimate. She hops on you and you chose to stay still for your team to swat her off or run frantically while she devours you.
Basic Attack - Fires a machine gun pistol that excels at close range.
Ability 1 - Create an area for 8 seconds that gives you true invisibility. Dealing damage will end this ability. Damaging an enemy who is in range with a melee will double the melee damage dealt. (The enemy can't see the zone but can hear an audio que when within certain range)
Ability 2 - You cannot light melee. 50% of her melee damage is instead dealt in a bleed over 4 seconds. Activating this ability will cause your next melee to pierce through parry. (Has a audio and visual que)
Ability 3 - Grab forward using your mantis arm. If this hits empty floor or terrain, launches you forward or upwards depending on where you're looking. If this hits an enemy, pulls them into you. Prioritizes bleeding enemies.
Ability 4 - After a brief delay, launch yourself forward up to 2 times, upon connecting with an enemy hero. Latch yourself on to them. Silencing and dealing damage over 3 seconds while healing yourself for the damage dealt. Deal double damage to bleeding enemies.