Make Mo Fun Again

pyromanh

New member
After recent patch I can't stay silent anymore. Me, bavinn and many other Mo mains always enjoyed this hero for his extremely fun toolkit builded around burrow when you just ran in bunch of people and explode with burrow+scorn+cold front etc., no just being ult bot. The peak of fun was when you could fly in/out on pre nerfed carpet and your burrow did 650+ dps. ( just a reminder, burrow used to have 2.0 spirit scaling and +140 spin dps on T2 upgrade instead of 1.5 and +50; late game dps was 650+, now ~450)

And you know what kind of Mo gameplay is not fun at all? Just running around and ulting people so your team can get a valuable kill while you're being absolutely unrelevant on your own.

What we get now? Combo get more and more dps buffs and now you HAVE to get T3 combo quite early in the game so you can have normal cd\duration on it like before and scorn got more buffs, so the game kind of force you to be an ult bot with early duration and greens build. You can't effectively go with 11 222 44 33 1 4 3 ability build anymore, so you could have early burrow and scorn upgraded to make a big aoe boom. Now everyone will go 11 222 444 .. And in result the part of the hero that was annoying to everyone else/boring to play, become even more annoying and unfair to play against and the part which was balanced and easily avoided by enemy players and extremely fun to play becomes much weaker. Before we usually always had burrow as our top damage source, today I played 40 min game, did 80k damage and you know what? Buffed scorn become top damage and even nerfed torment pulse did more damage than burrow, what is more ridiculous is that combo did almost the same damage as burrow. It's lame, seriously. Please rebalance this unique and fun hero back to normal state or to it's factory settings if you do not want think of it too much.
 
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