Magic scale isn't calculated properly

Skeletick

New member
So, I have found multiple bugs about calculations and formulas when it comes to magic scale in Deadlock. Some of them are visual and some of them... don't know what to say about them just let me show you

#1 (Screenshot №1) Drifter's 1st skill "Rend" - multiplier equals 1.4, Spirit Power equals 21. 21*1.4 = 29(.4). Game just doesn't show it to us (for lower numbers it works properly for a reason - it's much easier to work with smaller numbers)

#2 Same for Drifter's 2nd skill "Stalker's Mark" with same 21 Spirit Power (Screenshot №2). Game says mult is 0.02, so 21 But the real mult is 0.015 if we go to deadlock.wiki and check the numbers (Screenshot №3)

In these two examples, we can see the rounding of numbers in action. We can see only 3 digits in one number, and nothing more I can understand that. I tried russian and english versions - there is no difference between localisations - same numbers, same visual bugs.

But what is not the same is the importance and the amount of damage received in the end. If we are talking about the first skill, then the difference in one unit of damage is not so terrible, but in the second skill we are talking about percentage damage and over a long distance with maximum purchase, the difference will be almost 1 percent damage.

5.1%/sec instead of the potential 5.8%/sec that you are counting on, judging by the description and the multiplier, which has been reduced for convenience. Mark's damage is dealt not by the second, but by ticks. A base of 13 ticks is applied in 6 seconds (2 ticks for each second + 1 tick per hit). We divide the damage in half and multiply by the number of ticks and get 33.15%, although it could have been 37.7% - huge difference.

Btw item "Decay" has 4 digits instead of 3 and counts clearly.

#3 (Screenshot №4) Drifter has 21 spirit power and item Spirit Strike with it's 0.37 multiplier. Spirit Strike damage must be 21 * 0.37 = 7.77. But deadlock shows us +7.81. This can't be only visual bug with rounding numbers no more, 'cause there are only 3 digits. idk what in the world is happening here, but I realy want to know what's going on behind the box in this example.

#4 This example will also be about scales, but in a different way. That's what I mean (Screenshot №5 & №6). When you play with Boundless spirit it's hard to understand how many spirit power you get from each item. I know that Magic Carpet gives me +14 spirit power, but still confuses when 91 turns into 107 instead of 105

It would be much easier if, for each item with spiritual power, I had a gradual increase in numbers starting from the initial value of the spiritual investment. Let's say I have three items in my inventory - Decay, Magic Carpet and Boundless Spirit. When I look at the description of the Decay item, it clearly says that my initial value / spirit investment is 56 and it turns into 64 'cause Decay gives me +8 spirit power. In Magic Carpet, the countdown starts from the previous item in turn, i.e. the values will be 64 > 78. For Boundless Spirit we swap the percentage spirit power and the unit spirit power and we have something like 78 > 113 and 113 > 130 (Screenshot №7)

I'll probably say very banal words, because it seems to me that I'm saying all this, but I really like deadlock as a game and I believe in this project and in you (I'm talking about both developers and the community) of this game completely. I hope that you will see this post among thousands, I would be glad to hear your opinion on this, maybe I wrote something superfluous and meticulous, or maybe I can learn something good from it.

Have a good day and a perfect mood,
Kita <3<3<3

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