patchofhares
New member
Simple character in concept, playing into the "story" of each match. If there is only one ritual happening across every match, with each being one possibility of how it is progressed, then the Looper has gone through each one they're in consecutively and remembers all of them... which makes them an incredibly paranoid individual.
Small background story idea:
Abilities:
Small background story idea:
Appearing from a flash of light just before The Ritual, nobody knows much about the Looper; not where they came from, their affiliations, their name, not even how they happen to know nearly everything about what is to come. Though as shortly as introductions comes to pass and all ritual participants are sent along their ways, they all know one thing for certain... Unless everything goes exactly as planned, the outcome of the Looper's wish to The Patrons will stay the same, and this never-ending fight will begin once again.
Abilities:
- Mystic Foresight: Looper selects a small area as casts it as a "prediction zone". After a short cast time, represented by a bright visual, the area will be marked and be near undetectable as such to anyone who did not pay attention to the setup. If an enemy hero steps within the prediction zone after its cast within a short time frame, about 5 seconds long, they will suffer a small amount of spirit damage and be inflicted with slow. If none stand within the prediction zone and the time frame passes, Looper will suffer the slow debuff instead (though with no spirit damage penalty). In its 5AP upgrade, the zone gains a passive Stacking bonus, with each "prediction" right from Looper granting them with one Foresight stack that increases their move speed and spirit power by a slight amount. Making a wrong prediction deducts one stack as penalty.
- Re-do: Looper creates a time rift in front of them and enters it, becoming intangible (akin to Ethereal Shift) and quickly traveling back their last taken path (2 seconds fixed duration, +2 seconds with 5AP upgrade) before exiting, gaining fleeting health regeneration. 5AP upgrade also enables ability charges, with a 15 second interval between charge uses.
- Every Bullets Count: A Passive. Hitting shots with their gun embeds the bullets onto the targets. Reloading brings the bullets back to Looper's gun, dealing extra spirit damage equal to a percentage of the gun damage dealt to the target + slight spirit scaling. 5AP upgrade makes it so retrieving critical shots inflicts bleed onto the target. After some time is passed without shooting (and within reason), Looper will reload their gun on their own.
- Unstable Rift: Looper releases a wave of unstable time around them, forming a fixed spherical area of effect, no bigger than Kelvin's Dome, for 8-10 seconds. Enemies in the zone receive a medium movement and fire-rate debuff. At its 5AP upgrade, enemy projectiles are also slowed within the zone.