Look angle affects cast range

It appears that the game currently considers the position of your camera rather than the position of your hero when determining if a target is in range of an ability or not. Your look angle can affect the distance of cast range indicators, red diamond target indicators, lock-ons, and whether you get 'target out of range' errors.

I would expect cast range to be consistent given a set cast range and given you and your target are at a set distance from each other.

Examples:
Lash ult in the air:
View attachment [Bug] Deadlock - Lash ult cast range.mp4

Lash ult on the ground:
View attachment [Bug] Deadlock - Lash ult cast range 2.mp4

Wraith ult:
View attachment [Bug] Deadlock - Wraith ult cast range.mp4

Warden's root:
View attachment [Bug] Deadlock - Binding Word cast range.mp4
 
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