lordjaponas
New member
Hi everyone,
I have an idea for a new item upgrade system that could bring more depth and strategic decision-making to builds.
Of course, careful balancing of numbers would be key, just like it is now.
What do you think? Would this system enhance item progression and customization in Deadlock?
This version improves readability, flow, and persuasion while keeping your core idea intact. Let me know if you want to tweak anything further!
I have an idea for a new item upgrade system that could bring more depth and strategic decision-making to builds.
Concept
What if all items followed a linear upgrade path, meaning they would progress step by step through predefined levels?- Every item would upgrade in a straight line: Level 1 → Level 2 → Level 3 → Level 4.
- Flexible upgrading: Players could purchase higher-level items directly if they have enough Souls, but must pay for previous levels as well.
- Build planning: Each character setup would consist of 16 items, and players would need to carefully prioritize upgrades.
- More items overall: To support this system, the game would need a larger pool of available items.
Example Item:
- Level 1: Remains unchanged.
- Level 2 – Normal Magazine: Costs 1,250 Souls; improved stats.
- Level 3 – Advanced Magazine: Costs 3,000 Souls; even better stats, possibly an added effect.
- Level 4 – Ultimate Magazine: Costs 6,000 Souls; significantly stronger stats, potentially an active ability for a power spike.
Why This Could Work
A structured progression system could improve balancing while giving players clearer choices about how to build their characters. The cost scaling and upgrade decisions would be crucial in shaping unique playstyles.Of course, careful balancing of numbers would be key, just like it is now.
What do you think? Would this system enhance item progression and customization in Deadlock?
This version improves readability, flow, and persuasion while keeping your core idea intact. Let me know if you want to tweak anything further!