Mr.Mindish
Active member
Slowing Bullets is a solid item, but Glass Cannon is much more situational. As a result, it would be neat to add a seperate upgrade to Slowing Bullets that's unrelated to Glass Cannon. That way, there's an option for players to decide whether they commit to the Glass Cannon sweep or the utility of Staggered Bullets.

Staggered Bullets exists to improve the slowing capabilities of Slowing Bullets by applying a stacking amp that reduces the targets movement speed, healing, and at max amps, dash distance. It's especially useful for chasing down tanky/slippery characters like Abrams, Calico, or Maurice & Krilliam. To make it more balanced, the slowing amp has to be from consistent damage, so it's harder to catch people who escape before you can start damaging them.
The amp can be applied/stacked by multiple teammates with the item equipped, but the Max stacks remains the same at 10 (you can't get bullied into -60% dash distance by three people with this item).
In some ways, you could stick with Slowing Bullets and spend your souls on other items, since that item's 25% slow applies immedietely. However, Staggered Bullets helps for prolonged fights, dealing with stacked individuals, and chasing down slippery/tanky enemies.
I needed the base stats to be useful, but not too strong. The item has its use for crippling the movement of targets head-on: it should not be the best T3 weapon item, but it needs to be worth its price considering the amount of T3 weapon options to choose from. The stats could absolutely be tweaked, if needed.
The healing reduction was intended to help cripple the sustain of people you target. It's not as high as Toxic Bullet's healing reduction, but it shouldn't be as the item's purpose is to slow the enemy down. In a way, it'd be nice to have a healing reduction item that has nothing to do with Spirit damage.

Staggered Bullets exists to improve the slowing capabilities of Slowing Bullets by applying a stacking amp that reduces the targets movement speed, healing, and at max amps, dash distance. It's especially useful for chasing down tanky/slippery characters like Abrams, Calico, or Maurice & Krilliam. To make it more balanced, the slowing amp has to be from consistent damage, so it's harder to catch people who escape before you can start damaging them.
The amp can be applied/stacked by multiple teammates with the item equipped, but the Max stacks remains the same at 10 (you can't get bullied into -60% dash distance by three people with this item).
In some ways, you could stick with Slowing Bullets and spend your souls on other items, since that item's 25% slow applies immedietely. However, Staggered Bullets helps for prolonged fights, dealing with stacked individuals, and chasing down slippery/tanky enemies.
I needed the base stats to be useful, but not too strong. The item has its use for crippling the movement of targets head-on: it should not be the best T3 weapon item, but it needs to be worth its price considering the amount of T3 weapon options to choose from. The stats could absolutely be tweaked, if needed.
The healing reduction was intended to help cripple the sustain of people you target. It's not as high as Toxic Bullet's healing reduction, but it shouldn't be as the item's purpose is to slow the enemy down. In a way, it'd be nice to have a healing reduction item that has nothing to do with Spirit damage.