Level Design Issues: Street_test

harvok330

New member
This note addresses several level design issues found on the Street_test map.

Slipping:
View attachment map_1.mp4
View attachment map_11.mp4
In several locations on the map, players can jump behind crates, resulting in a "sliding" effect.

Texture Glitches:
View attachment map_2.mp4
In certain areas, there are visible discrepancies between textures and mesh geometry, creating noticeable blue gaps or "holes" that can flicker.

Mid-Boss Building Shadows:
View attachment map_3.mp4
The mid-boss building has an external area where players are enveloped in shadow, if they jump into it.

Incorrect Collision:
View attachment map_4.mp4
The collision used for barrels on the map has an overly large collision volume.
 
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