Instead of just tapping F to drop the Urn, you should be able to hold down F to stand still and charge up a throw. At full charge, any player (enemy or teammate) can intercept the throw mid-arc, picking it up instantly. If it hits a wall it will fall to the ground lamely and return to its normal channeled pickup behaviour.
This mechanic would naturally lead to new dynamics:
Pre-planned line-up combos with teammates
Counterplay opportunities when you see an opponent in a common line-up spot
Interceptions from lash/holiday/vindicta leading to dynamic surprises in urn fights
Hail mary urn throws with the chance to change the tide of the game
If you're really crazy you could also tie the urn throw distance to Ability Range (psycho)
I also coded up a proof of concept to illustrate the idea, here's a video showing it off!
You can play with it here.
This mechanic would naturally lead to new dynamics:
Pre-planned line-up combos with teammates
Counterplay opportunities when you see an opponent in a common line-up spot
Interceptions from lash/holiday/vindicta leading to dynamic surprises in urn fights
Hail mary urn throws with the chance to change the tide of the game
If you're really crazy you could also tie the urn throw distance to Ability Range (psycho)
I also coded up a proof of concept to illustrate the idea, here's a video showing it off!
You can play with it here.