I've noticed that there are far more legendary vitality and spirit items in street brawl, than gun items. Here are a few ideas I had for legendary gun items.
Sniper Bullets
+100% Bullet Velocity
Passive - Reduces effect of weapon falloff by 90%
Mystic Bullets
+30% Fire Rate
Passive - Bullets hit reduce cooldown of all abilities by 1%.
Cooldown: .5s
Armor Stealing Bullets
+50% Fire Rate
Passive - Bullets decrease enemy bullet resist and increase your bullet resist by 1%
Max Resist Stacks - 80
Max Shred Stacks Per Enemy - 20
Mystic Cannon Balls
+30 Spirit Power
-50% Bullet Velocity
Active - Your bullets turn into cannon balls, exploding on hits and dealing a portion of the total bullet damage as spirit damage in an area.
20% Of bullet damage (+ 0.1 Scaling)
Active Duration: 10s
Cooldown: 15s
Explosion radius: 6m
Dwarfed Bullets
+900% Max Ammo
+500% Fire Rate
-300% Weapon Damage
Atomic Melee
+30% Melee Damage
Passive - You can charge your melees longer than usual for increased range and damage. Fully charged melees make you unstoppable while meleeing.
Max melee charge time: 6s
Increased Damage at max charge: 300%
Increased Range at max charge: 500%
Vampire Claws
Passive - Disables heavy melees. Your light melees heal you and give you additional movement speed
Light Melee Lifesteal: 150%
Increased movement speed after light melee: 3 m/s
Movement speed duration: 3s
Passive - When parried, you are stunned longer but turn into a bat, becoming Untargetable and Invincible
Increased stun duration: 1s
Cooldown: 10s
Sniper Bullets
+100% Bullet Velocity
Passive - Reduces effect of weapon falloff by 90%
Mystic Bullets
+30% Fire Rate
Passive - Bullets hit reduce cooldown of all abilities by 1%.
Cooldown: .5s
Armor Stealing Bullets
+50% Fire Rate
Passive - Bullets decrease enemy bullet resist and increase your bullet resist by 1%
Max Resist Stacks - 80
Max Shred Stacks Per Enemy - 20
Mystic Cannon Balls
+30 Spirit Power
-50% Bullet Velocity
Active - Your bullets turn into cannon balls, exploding on hits and dealing a portion of the total bullet damage as spirit damage in an area.
20% Of bullet damage (+ 0.1 Scaling)
Active Duration: 10s
Cooldown: 15s
Explosion radius: 6m
Dwarfed Bullets
+900% Max Ammo
+500% Fire Rate
-300% Weapon Damage
Atomic Melee
+30% Melee Damage
Passive - You can charge your melees longer than usual for increased range and damage. Fully charged melees make you unstoppable while meleeing.
Max melee charge time: 6s
Increased Damage at max charge: 300%
Increased Range at max charge: 500%
Vampire Claws
Passive - Disables heavy melees. Your light melees heal you and give you additional movement speed
Light Melee Lifesteal: 150%
Increased movement speed after light melee: 3 m/s
Movement speed duration: 3s
Passive - When parried, you are stunned longer but turn into a bat, becoming Untargetable and Invincible
Increased stun duration: 1s
Cooldown: 10s