Lash ult not lifting enemies on certain surfaces

Yeah, I play as Lash all the time. This happens too often. Not only on metal surfaces. Some surfaces where a hero can just touch something above their head doesn't lift them up to Lash and just slams them in place.

Sometimes the ult just won't even work altogether on players that Lash has confirmed circle around them.

This bug is super annoying and gamebreaking most of the time, dealing damage to the outcome of the fight.

Honestly, I think it should allow Lash to have players clip through all surfaces at this point, if Lash grabbed them. Solidity realism just adds a bit too much complexity to the game. There's already enough difficulty in grabbing players. Let them hide behind a lamp pole and you can't grab that player anymore.
 
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Yes, this bug is infuriating. Averaging 2-3 times per game. In my last 3 games:

Common issues:

1) If someone puts them self directly up to a half wall, 25% of the time stay stuck in place.

2) If someone runs under an arch on the frame you are picking them up, they are only pulled to the top of the arch and fall back down.

3) If people are put in a trajectory to hit a wall as they are pulled to Lash, they hit the wall and fall out of the ult.

Uncommon ones:

1) Mirage coming out of a tornado mid ult is occasionally (maybe 1/4 times) not allowing him to be targetted for the duration of the ult.

2) People can occasionally be "captured" (i.e., their portrait is shown as CC'd) as they are running out of the ult, but if they are fast enough (most commonly, Infernus with his 2) can escape the ult range before actually being pulled. Unsure if this is a visual bug (i.e., Infernus shouldnt have been captured in the first place), or more ult jank.

PLEASE fix your most fun character Valve <3
 
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