Lash, Calico, Ivy, and Vyper's wall cling animation does not match their collision box

onbread

New member
When clinging to a wall, Lash pokes up a bit causing a visual mismatch between his collision box. I decided to test the rest of the roster to see if there were any similar problems. I've found that Calico, Ivy, and Vyper poke down though the displacement is not as egregious as Lash's. This discrepancy normally isn't a problem (except for Lash, that man is teleporting) but it makes timing cornerboosts harder since the feet aren't a visual indication of the bottom of the player's collision box. The rest of the roster's wall cling either has their feet at or close to the bottom of their collision box.

P.S Kinda wish there was a way to zoom out the camera so I could get clearer screenshots, since Calico, Ivy and Vyper are a little more subtle
standing.jpgwall_cling.jpggrabbing_air.jpg20250914123724_1.jpg20250914123819_1.jpg20250914123953_1.jpg
 

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