deadrixhanon
New member
Name: Jeremiah "Knight" James
Tag: Strength, Sword, Solid
Stats:
Abilities:
1. Divide
4. Living Legend
Tag: Strength, Sword, Solid
Stats:
- Health: 750 (+50x boon)
- Movement speed: 7m/s
- Sprint speed: 2m/s
- Stamina: 2
- Stamina cooldown: 4.5
- Bullet resist: 5%
- Spirit resist: 5%
- Light melee: 55 (+1.6)
- Heavy melee: 120 (+3.7)
- Name: Legend Imitated
- Tags: close range, projectile
- Special characteristics:
- Primary fire: close range sword swing
- will always swing in order of 1-3 (reset when out of combat)
- first two swing are side to side (left then right)
- the third is an overhead slash, only the overhead slash can critically strike.
** Scale with melee damage but not counted as one.
- Alt-fire: Fire a magical sword projectile, dealing weapon damage. - Damage:
- Primary: slash 1 & 2 = 22 (1.8), 3rd slash deal 33% more damage.
- Alt-Fire: 24 (2.6) weapon damage. - Ammo:
- primary: no ammo.
- Alt-fire: 5 - Damage fall-off:
- primary: 3m, no fall off.
- Alt-fire: 25m-45m - Bullet velocity:
- primary: none
- Alt-fire: 240m/s
Abilities:
1. Divide
- 20s cool down
- 7m dash
- Active: dash a short distance Slash the sword forward (count as an overhead slash), dealing light melee damage and spirit damage
- Using this mid air will make you fall down and dragging enemies hit with the sword.
- Slash damage: 1.5x light melee
- Magic slash damage: 65 (1.6x spirit) spirit damage
- T1: -6s cool down
- T2: on-hit: your next Alt-fire deal this ability spirit damage.
- T3: cooldown reset when this kill a unit.
- 32 second cooldown:
- 1s duration.
- Active: cancel all of you action and momentum and then grant a 1 second buff, 50% damage reduction over the duration.
- T1: on-cast: parry
- T2: can parry spell
- T3: while on buff: parrying refund 25% cooldown, ultimate parry refund 75% instead.
- 45s cooldown
- 5m radius
- Active: spins around for 1.5s and deal weapon to enemies hit. Can apply on-hit effects
- Spins per second: 2 (0.03x spirit power)
- Damage per spin: 20(+1.1x weapon power) (+0.35x spirit power).
- T1: -8s cooldown
- T2: each spin count as light melee.
- T3: each enemy hit refund 1s cooldown (0.25s on non heroes).
4. Living Legend
- 140s cooldown
- Passive: taking damage heals you for 1 second, heal gained can't exceed 85% of damage taken.
- Active: removes all non ultimate debuff and for 4 second, your health can't go below 1.
- Heal: 0.5% of missing health per second.
- T1: +0.5% missing health heal.
- T2: -20s cooldown, passive healing is instant.
- T3: killing blow while active recast this ability.