Knight hero concept

deadrixhanon

New member
Name: Jeremiah "Knight" James
Tag: Strength, Sword, Solid


Stats:
  • Health: 750 (+50x boon)
  • Movement speed: 7m/s
  • Sprint speed: 2m/s
  • Stamina: 2
  • Stamina cooldown: 4.5
  • Bullet resist: 5%
  • Spirit resist: 5%
  • Light melee: 55 (+1.6)
  • Heavy melee: 120 (+3.7)
Weapon:
  • Name: Legend Imitated
  • Tags: close range, projectile
  • Special characteristics:
    - Primary fire: close range sword swing
    - will always swing in order of 1-3 (reset when out of combat)
    - first two swing are side to side (left then right)
    - the third is an overhead slash, only the overhead slash can critically strike.
    ** Scale with melee damage but not counted as one.
    - Alt-fire: Fire a magical sword projectile, dealing weapon damage.
  • Damage:
    - Primary: slash 1 & 2 = 22 (1.8), 3rd slash deal 33% more damage.
    - Alt-Fire: 24 (2.6) weapon damage.
  • Ammo:
    - primary: no ammo.
    - Alt-fire: 5
  • Damage fall-off:
    - primary: 3m, no fall off.
    - Alt-fire: 25m-45m
  • Bullet velocity:
    - primary: none
    - Alt-fire: 240m/s

Abilities:

1. Divide
  • 20s cool down
  • 7m dash
  • Active: dash a short distance Slash the sword forward (count as an overhead slash), dealing light melee damage and spirit damage
  • Using this mid air will make you fall down and dragging enemies hit with the sword.
  • Slash damage: 1.5x light melee
  • Magic slash damage: 65 (1.6x spirit) spirit damage
  • T1: -6s cool down
  • T2: on-hit: your next Alt-fire deal this ability spirit damage.
  • T3: cooldown reset when this kill a unit.
2. Hold steady
  • 32 second cooldown:
  • 1s duration.
  • Active: cancel all of you action and momentum and then grant a 1 second buff, 50% damage reduction over the duration.
  • T1: on-cast: parry
  • T2: can parry spell
  • T3: while on buff: parrying refund 25% cooldown, ultimate parry refund 75% instead.
3. Decimate
  • 45s cooldown
  • 5m radius
  • Active: spins around for 1.5s and deal weapon to enemies hit. Can apply on-hit effects
  • Spins per second: 2 (0.03x spirit power)
  • Damage per spin: 20(+1.1x weapon power) (+0.35x spirit power).
  • T1: -8s cooldown
  • T2: each spin count as light melee.
  • T3: each enemy hit refund 1s cooldown (0.25s on non heroes).

4. Living Legend
  • 140s cooldown
  • Passive: taking damage heals you for 1 second, heal gained can't exceed 85% of damage taken.
  • Active: removes all non ultimate debuff and for 4 second, your health can't go below 1.
  • Heal: 0.5% of missing health per second.
  • T1: +0.5% missing health heal.
  • T2: -20s cooldown, passive healing is instant.
  • T3: killing blow while active recast this ability.
 
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