Knight hero concept

deadrixhanon

New member
Name: Jeremiah "Knight" James
Tag: Strength, Sword, Solid


Stats:
  • Health: 750 (+50x boon)
  • Movement speed: 7m/s
  • Sprint speed: 2m/s
  • Stamina: 2
  • Stamina cooldown: 4.5
  • Bullet resist: 5%
  • Spirit resist: 5%
  • Light melee: 55 (+1.6)
  • Heavy melee: 120 (+3.7)
Weapon:
  • Name: Legend Imitated
  • Tags: close range, projectile
  • Special characteristics:
    - Primary fire: close range sword swing
    - will always swing in order of 1-3 (reset when out of combat)
    - first two swing are side to side (left then right)
    - the third is an overhead slash, only the overhead slash can critically strike.
    ** Scale with melee damage but not counted as one.
    - Alt-fire: Fire a magical sword projectile, dealing weapon damage.
  • Damage:
    - Primary: slash 1 & 2 = 22 (1.8), 3rd slash deal 33% more damage.
    - Alt-Fire: 24 (2.6) weapon damage.
  • Ammo:
    - primary: no ammo.
    - Alt-fire: 5
  • Damage fall-off:
    - primary: 3m, no fall off.
    - Alt-fire: 25m-45m
  • Bullet velocity:
    - primary: none
    - Alt-fire: 240m/s

Abilities:

1. Divide
  • 20s cool down
  • 7m dash
  • Active: dash a short distance Slash the sword forward (count as an overhead slash), dealing light melee damage and spirit damage
  • Using this mid air will make you fall down and dragging enemies hit with the sword.
  • Slash damage: 1.5x light melee
  • Magic slash damage: 65 (1.6x spirit) spirit damage
  • T1: -6s cool down
  • T2: on-hit: your next Alt-fire deal this ability spirit damage.
  • T3: cooldown reset when this kill a unit.
2. Hold steady
  • 32 second cooldown:
  • 1s duration.
  • Active: cancel all of you action and momentum and then grant a 1 second buff, 50% damage reduction over the duration.
  • T1: on-cast: parry
  • T2: can parry spell
  • T3: while on buff: parrying refund 25% cooldown, ultimate parry refund 75% instead.
3. Decimate
  • 45s cooldown
  • 5m radius
  • Active: spins around for 1.5s and deal weapon to enemies hit. Can apply on-hit effects
  • Spins per second: 2 (0.03x spirit power)
  • Damage per spin: 20(+1.1x weapon power) (+0.35x spirit power).
  • T1: -8s cooldown
  • T2: each spin count as light melee.
  • T3: each enemy hit refund 1s cooldown (0.25s on non heroes).

4. Living Legend
  • 140s cooldown
  • Passive: taking damage heals you for 1 second, heal gained can't exceed 85% of damage taken.
  • Active: removes all non ultimate debuff and for 4 second, your health can't go below 1.
  • Heal: 0.5% of missing health per second.
  • T1: +0.5% missing health heal.
  • T2: -20s cooldown, passive healing is instant.
  • T3: killing blow while active recast this ability.
 
Name: Jeremiah "Knight" James
Tag: Strength, Sword, Solid


Stats:
  • Health: 750 (+50x boon)
  • Movement speed: 7m/s
  • Sprint speed: 2m/s
  • Stamina: 2
  • Stamina cooldown: 4.5
  • Bullet resist: 5%
  • Spirit resist: 5%
  • Light melee: 55 (+1.6)
  • Heavy melee: 120 (+3.7)
Weapon:
  • Name: Legend Imitated
  • Tags: close range, projectile
  • Special characteristics:
    - Primary fire: close range sword swing
    - will always swing in order of 1-3 (reset when out of combat)
    - first two swing are side to side (left then right)
    - the third is an overhead slash, only the overhead slash can critically strike.
    ** Scale with melee damage but not counted as one.
    - Alt-fire: Fire a magical sword projectile, dealing weapon damage.
  • Damage:
    - Primary: slash 1 & 2 = 22 (1.8), 3rd slash deal 33% more damage.
    - Alt-Fire: 24 (2.6) weapon damage.
  • Ammo:
    - primary: no ammo.
    - Alt-fire: 5
  • Damage fall-off:
    - primary: 3m, no fall off.
    - Alt-fire: 25m-45m
  • Bullet velocity:
    - primary: none
    - Alt-fire: 240m/s

Abilities:

1. Divide
  • 20s cool down
  • 7m dash
  • Active: dash a short distance Slash the sword forward (count as an overhead slash), dealing light melee damage and spirit damage
  • Using this mid air will make you fall down and dragging enemies hit with the sword.
  • Slash damage: 1.5x light melee
  • Magic slash damage: 65 (1.6x spirit) spirit damage
  • T1: -6s cool down
  • T2: on-hit: your next Alt-fire deal this ability spirit damage.
  • T3: cooldown reset when this kill a unit.
2. Hold steady
  • 32 second cooldown:
  • 1s duration.
  • Active: cancel all of you action and momentum and then grant a 1 second buff, 50% damage reduction over the duration.
  • T1: on-cast: parry
  • T2: can parry spell
  • T3: while on buff: parrying refund 25% cooldown, ultimate parry refund 75% instead.
3. Decimate
  • 45s cooldown
  • 5m radius
  • Active: spins around for 1.5s and deal weapon to enemies hit. Can apply on-hit effects
  • Spins per second: 2 (0.03x spirit power)
  • Damage per spin: 20(+1.1x weapon power) (+0.35x spirit power).
  • T1: -8s cooldown
  • T2: each spin count as light melee.
  • T3: each enemy hit refund 1s cooldown (0.25s on non heroes).

4. Living Legend
  • 140s cooldown
  • Passive: taking damage heals you for 1 second, heal gained can't exceed 85% of damage taken.
  • Active: removes all non ultimate debuff and for 4 second, your health can't go below 1.
  • Heal: 0.5% of missing health per second.
  • T1: +0.5% missing health heal.
  • T2: -20s cooldown, passive healing is instant.
  • T3: killing blow while active recast this ability.
I like the idea of the ultimate. Reminds me of Troll Warlord from Dota without the attack speed. The weapon mechanic is neat as well. Looking forward of this hero or some of its concept getting added.
 
Name: Jeremiah "Knight" James
Tag: Strength, Sword, Solid


Stats:
  • Health: 750 (+50x boon)
  • Movement speed: 7m/s
  • Sprint speed: 2m/s
  • Stamina: 2
  • Stamina cooldown: 4.5
  • Bullet resist: 5%
  • Spirit resist: 5%
  • Light melee: 55 (+1.6)
  • Heavy melee: 120 (+3.7)
Weapon:
  • Name: Legend Imitated
  • Tags: close range, projectile
  • Special characteristics:
    - Primary fire: close range sword swing
    - will always swing in order of 1-3 (reset when out of combat)
    - first two swing are side to side (left then right)
    - the third is an overhead slash, only the overhead slash can critically strike.
    ** Scale with melee damage but not counted as one.
    - Alt-fire: Fire a magical sword projectile, dealing weapon damage.
  • Damage:
    - Primary: slash 1 & 2 = 22 (1.8), 3rd slash deal 33% more damage.
    - Alt-Fire: 24 (2.6) weapon damage.
  • Ammo:
    - primary: no ammo.
    - Alt-fire: 5
  • Damage fall-off:
    - primary: 3m, no fall off.
    - Alt-fire: 25m-45m
  • Bullet velocity:
    - primary: none
    - Alt-fire: 240m/s

Abilities:

1. Divide
  • 20s cool down
  • 7m dash
  • Active: dash a short distance Slash the sword forward (count as an overhead slash), dealing light melee damage and spirit damage
  • Using this mid air will make you fall down and dragging enemies hit with the sword.
  • Slash damage: 1.5x light melee
  • Magic slash damage: 65 (1.6x spirit) spirit damage
  • T1: -6s cool down
  • T2: on-hit: your next Alt-fire deal this ability spirit damage.
  • T3: cooldown reset when this kill a unit.
2. Hold steady
  • 32 second cooldown:
  • 1s duration.
  • Active: cancel all of you action and momentum and then grant a 1 second buff, 50% damage reduction over the duration.
  • T1: on-cast: parry
  • T2: can parry spell
  • T3: while on buff: parrying refund 25% cooldown, ultimate parry refund 75% instead.
3. Decimate
  • 45s cooldown
  • 5m radius
  • Active: spins around for 1.5s and deal weapon to enemies hit. Can apply on-hit effects
  • Spins per second: 2 (0.03x spirit power)
  • Damage per spin: 20(+1.1x weapon power) (+0.35x spirit power).
  • T1: -8s cooldown
  • T2: each spin count as light melee.
  • T3: each enemy hit refund 1s cooldown (0.25s on non heroes).

4. Living Legend
  • 140s cooldown
  • Passive: taking damage heals you for 1 second, heal gained can't exceed 85% of damage taken.
  • Active: removes all non ultimate debuff and for 4 second, your health can't go below 1.
  • Heal: 0.5% of missing health per second.
  • T1: +0.5% missing health heal.
  • T2: -20s cooldown, passive healing is instant.
  • T3: killing blow while active recast this ability.
this is really great--Deadlock doesn't seem to typify their heroes very much into traditional tank supp dps style heroes--having something like this is really nice especially when you want to form comps in a more structured environment
 
Yeah a heavy melee knight / crusader hero would be so great to have. Either with sword+shield or a greatsword. Melee-first weapon with ranged altfire is a great idea too!
 
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