## Gun
Karlos the Scholar has a magic gate that hovers over his shoulder, shooting arcane projectiles with no spread.
- Fire rate: 3 bullets/sec
- Damage: 15 (+0.7/boon)
- Falloff range: 20m-58m
- Reload time: 2.5s
- Bullet velocity: 480m/s
- Light Melee: 50
- Heavy Melee: 116
## Vitality
- Health: 620 (+35/boon)
- Regen: 3.5
- Move speed: 6.8 m/s
- Sprint speed: 3 m/s
- Dash speed: 0.62s
- Stamina: 2
- Stamina cooldown: 5s
## Skills
Scholar has a set of 12 abilities, cast via combining 1 of 4 elements (Pyro, Hydro, Aero, and Prisma) with 1 of 3 mediums (Field, Gate, Missile). Casting an ability triggers the cooldowns of both its element and medium. All mediums are unlocked from the beginning of the game- only elements need to be skilled.
First, you will press the element on your ability bar. Then your ability bar will switch to display the three mediums on abilities 1-3. Selecting one will then cast the ability based on your chosen combination.
- Note: Medium Ability 4 is replaced with 'Cancel' which returns you to element selection
- Note: Imbued effects from items are applied only to an element, and can affect all 3 abilities of that element.
## Elements
### Pyro
30s CD
**Talents**:
- 1: -5s Field CD
- 2: -10s Pyro CD
- 5: +50% damage on Pyro abilities
### Hydro
30s CD
**Talents**:
- 1: -5s Gate CD
- 2: -10s Hydro CD
- 5: +50% healing/shielding on Hydro abilities
### Aero
30s CD
**Talents**:
- 1: -5s Missile CD
- 2: -10s Aero CD
- 5: +75% distance/range on Aero abilities
- Ignores diminishing scaling from items
### Prisma
90s CD
**Talents**:
- 1: Gain +6 spirit power
- 2: -30s Prisma CD
- 3: +50% duration on Prisma abilities
- Ignores diminishing scaling from items
## Mediums
### Field
Pertains to abilities that influence a wide area on the ground or around you.
10s CD
### Gate
Pertains to abilities that are projected from a magic circle placed in the environment.
10s CD
### Missile
Pertains to abilities that infuse your next bullet with an additional effect. A bullet can only be infused with 1 effect at a time (new casts will overwrite old ones).
10s CD
## Full Ability List
### Pyro Field
Create a ring on the ground at a targeted position. All allies in the radius gain bonus fire rate and have their bullets and melee attacks infused with bonus spirit damage.
Stats:
Fire rate bonus: 15%
Bonus damage: 20% of bullet/melee damage(+0.1%/spirit)
Duration: 5s
Radius: 10m
Cast range: 30m
### Pyro Gate
Create a magic circle directly in front of you, pointing in the direction you're aiming at the time of cast. It remains in place, charging up for 1 second before spewing a long pillar of fire in a straight line forward, dealing heavy damage over time to all enemies inside it.
Stats:
Damage per second: 60 (+0.9/spirit)
Range: 25m
Fire projectile radius: 1m
Duration: 2s
### Pyro Missile
Infuse your next bullet with pyro. When it hits any enemy or surface, it explodes, dealing AoE spirit damage and knocking all enemies away from the point of impact. Damage and knockback falls off based on distance from the impact point.
Stats:
Damage: 80 (+1.6/spirit)
Area: 5m radius
Knockback distance: 5m
### Hydro Field
Create a circle of water at a targeted point on the ground, causing allies to regenerate a portion of all damage they take while within it.
Stats:
Damage regeneration: 40%
Radius: 12m
Field duration: 8s
Regeneration time: 4s
Cast range: 30m
### Hydro Gate
Create a gate on any surface from which 6 bubbles come out, 3 per second. The bubbles each lock on to a target hero within range, ally or enemy, with no more than 1 bubble per person. An ally hit by a bubble is granted a moderate shield, while an enemy hit by a bubble loses spirit/bullet resistance and healing effectiveness.
Stats:
Ally shield: 100 (+1/spirit)
Enemy resistances: -10%
Enemy heal reduction: -25%
Bubble target search radius: 10m
Bubble maximum distance travelled: 30m
Bubble speed: 15m/s
Buff/debuff duration: 5s
Cast range: 30m
### Hydro Missile
Infuse your next bullet with hydro. It can hit an ally hero, healing them by a flat amount and shielding them for a percentage of their missing health. Also restores 1 stamina.
Stats:
Flat heal: 30 (+1.2/spirit)
Missing health shield: 16%
Shield duration: 5s
### Aero Field
Create a circular gust of wind around you, which grants yourself and nearby allies movement speed and stamina regeneration for a few seconds, and launches you in the direction you're facing.
Stats:
Movement Speed: 3m/s
Stamina regen: 30%
Buff radius: 12m
Buff duration: 3s (+0.015/spirit)
Launch distance: 10m over 0.5s, preserving momentum afterwards
### Aero Gate
Create a gate on any surface from which a whirlwind is projected. Enemies within a wide cone in front are pulled towards it at a fixed velocity (does not lock movement), and take continuous spirit damage.
Stats:
Damage per second: 20 (+0.3/spirit)
Duration: 4s
Cone angle: 90deg
Cone radius: 12m
Pull speed: 6m/s
Cast range: 30m
### Aero Missile
Infused your next bullet with aero. Upon hitting an enemy, that enemy takes spirit damage, is interrupted, pushed in the direction of the bullet, and loses 1 stamina.
Stats:
Damage: 60 (+1.5/spirit)
Maximum distance pushed: 10m
### Prisma Field
Create a large cube-shaped zone centered around your starting position. Enemies that take damage inside the zone replicate a portion of that damage to all other enemies in the zone, and allies that heal/regen inside the zone replicate a portion of that to all other allies in the zone.
Stats:
Damage replication: 30%
Heal replication: 30%
Duration: 10s
Cube edge length: 25m (+0.15m/spirit)
### Prisma Gate
Lock your position and direction and summon a gate in front of you that affects a massive cone-shaped area in front of you. Enemies within the area are interrupted and have their time stopped for a short duration. After the time-stop ends, it gradually fades out as a slow.
Stats:
Time stop duration: 1s
Time stop fade duration: 1s
Cone angle: 90deg
Cone radius: 30m
### Prisma Missile
Infuse your next bullet with prisma. Upon hitting an enemy hero, that hero has their time briefly stopped, and an illusion of them is created in their exact position. This illusion remains stationary and has Unstoppable, with a health pool equal to a portion of the target's max health, and possesses all stats the target had at the time of creation. All damage the illusion receives is reflected onto the main hero. This effect is then repeated in 1 second intervals for 2 more seconds, for a total of 3 illusions.
Stats:
Time freeze duration: 0.2s
Illusion health: 12% enemy max HP (+0.04%/spirit)
Illusion duration: 3s
Overall ability debuff duration (only affected by T3 talent): 2s
Note: This means that the Prisma T3 talent can cause the effect to be triggered a 4th time, but no items will affect it, including enemy debuff resistance. The time-stop duration and illusion duration are still affected by items. Removing this debuff (e.g. Divine Barrier) will prevent it from triggering further, but will not remove illusions already created.
### Conclusion
Karlos is a complex concept for a hero, so the goal is to streamline his abilities as much as possible for the sake of having him participating in such a fast paced game. As such, most of his non-ultimate abilities are very simple to remember and generally follow a fairly consistent pattern in how they are cast. Also, in taking Invoker's concept, it makes more sense for Deadlock to simplify the mechanic and have spells cast with two button presses instead of "Invoking" the spells, to make more sense in the faster paced environment of Deadlock, and allow the player to still be able to move and shoot without being too overloaded and inundated.
Karlos the Scholar has a magic gate that hovers over his shoulder, shooting arcane projectiles with no spread.
- Fire rate: 3 bullets/sec
- Damage: 15 (+0.7/boon)
- Falloff range: 20m-58m
- Reload time: 2.5s
- Bullet velocity: 480m/s
- Light Melee: 50
- Heavy Melee: 116
## Vitality
- Health: 620 (+35/boon)
- Regen: 3.5
- Move speed: 6.8 m/s
- Sprint speed: 3 m/s
- Dash speed: 0.62s
- Stamina: 2
- Stamina cooldown: 5s
## Skills
Scholar has a set of 12 abilities, cast via combining 1 of 4 elements (Pyro, Hydro, Aero, and Prisma) with 1 of 3 mediums (Field, Gate, Missile). Casting an ability triggers the cooldowns of both its element and medium. All mediums are unlocked from the beginning of the game- only elements need to be skilled.
First, you will press the element on your ability bar. Then your ability bar will switch to display the three mediums on abilities 1-3. Selecting one will then cast the ability based on your chosen combination.
- Note: Medium Ability 4 is replaced with 'Cancel' which returns you to element selection
- Note: Imbued effects from items are applied only to an element, and can affect all 3 abilities of that element.
## Elements
### Pyro
30s CD
**Talents**:
- 1: -5s Field CD
- 2: -10s Pyro CD
- 5: +50% damage on Pyro abilities
### Hydro
30s CD
**Talents**:
- 1: -5s Gate CD
- 2: -10s Hydro CD
- 5: +50% healing/shielding on Hydro abilities
### Aero
30s CD
**Talents**:
- 1: -5s Missile CD
- 2: -10s Aero CD
- 5: +75% distance/range on Aero abilities
- Ignores diminishing scaling from items
### Prisma
90s CD
**Talents**:
- 1: Gain +6 spirit power
- 2: -30s Prisma CD
- 3: +50% duration on Prisma abilities
- Ignores diminishing scaling from items
## Mediums
### Field
Pertains to abilities that influence a wide area on the ground or around you.
10s CD
### Gate
Pertains to abilities that are projected from a magic circle placed in the environment.
10s CD
### Missile
Pertains to abilities that infuse your next bullet with an additional effect. A bullet can only be infused with 1 effect at a time (new casts will overwrite old ones).
10s CD
## Full Ability List
### Pyro Field
Create a ring on the ground at a targeted position. All allies in the radius gain bonus fire rate and have their bullets and melee attacks infused with bonus spirit damage.
Stats:
Fire rate bonus: 15%
Bonus damage: 20% of bullet/melee damage(+0.1%/spirit)
Duration: 5s
Radius: 10m
Cast range: 30m
### Pyro Gate
Create a magic circle directly in front of you, pointing in the direction you're aiming at the time of cast. It remains in place, charging up for 1 second before spewing a long pillar of fire in a straight line forward, dealing heavy damage over time to all enemies inside it.
Stats:
Damage per second: 60 (+0.9/spirit)
Range: 25m
Fire projectile radius: 1m
Duration: 2s
### Pyro Missile
Infuse your next bullet with pyro. When it hits any enemy or surface, it explodes, dealing AoE spirit damage and knocking all enemies away from the point of impact. Damage and knockback falls off based on distance from the impact point.
Stats:
Damage: 80 (+1.6/spirit)
Area: 5m radius
Knockback distance: 5m
### Hydro Field
Create a circle of water at a targeted point on the ground, causing allies to regenerate a portion of all damage they take while within it.
Stats:
Damage regeneration: 40%
Radius: 12m
Field duration: 8s
Regeneration time: 4s
Cast range: 30m
### Hydro Gate
Create a gate on any surface from which 6 bubbles come out, 3 per second. The bubbles each lock on to a target hero within range, ally or enemy, with no more than 1 bubble per person. An ally hit by a bubble is granted a moderate shield, while an enemy hit by a bubble loses spirit/bullet resistance and healing effectiveness.
Stats:
Ally shield: 100 (+1/spirit)
Enemy resistances: -10%
Enemy heal reduction: -25%
Bubble target search radius: 10m
Bubble maximum distance travelled: 30m
Bubble speed: 15m/s
Buff/debuff duration: 5s
Cast range: 30m
### Hydro Missile
Infuse your next bullet with hydro. It can hit an ally hero, healing them by a flat amount and shielding them for a percentage of their missing health. Also restores 1 stamina.
Stats:
Flat heal: 30 (+1.2/spirit)
Missing health shield: 16%
Shield duration: 5s
### Aero Field
Create a circular gust of wind around you, which grants yourself and nearby allies movement speed and stamina regeneration for a few seconds, and launches you in the direction you're facing.
Stats:
Movement Speed: 3m/s
Stamina regen: 30%
Buff radius: 12m
Buff duration: 3s (+0.015/spirit)
Launch distance: 10m over 0.5s, preserving momentum afterwards
### Aero Gate
Create a gate on any surface from which a whirlwind is projected. Enemies within a wide cone in front are pulled towards it at a fixed velocity (does not lock movement), and take continuous spirit damage.
Stats:
Damage per second: 20 (+0.3/spirit)
Duration: 4s
Cone angle: 90deg
Cone radius: 12m
Pull speed: 6m/s
Cast range: 30m
### Aero Missile
Infused your next bullet with aero. Upon hitting an enemy, that enemy takes spirit damage, is interrupted, pushed in the direction of the bullet, and loses 1 stamina.
Stats:
Damage: 60 (+1.5/spirit)
Maximum distance pushed: 10m
### Prisma Field
Create a large cube-shaped zone centered around your starting position. Enemies that take damage inside the zone replicate a portion of that damage to all other enemies in the zone, and allies that heal/regen inside the zone replicate a portion of that to all other allies in the zone.
Stats:
Damage replication: 30%
Heal replication: 30%
Duration: 10s
Cube edge length: 25m (+0.15m/spirit)
### Prisma Gate
Lock your position and direction and summon a gate in front of you that affects a massive cone-shaped area in front of you. Enemies within the area are interrupted and have their time stopped for a short duration. After the time-stop ends, it gradually fades out as a slow.
Stats:
Time stop duration: 1s
Time stop fade duration: 1s
Cone angle: 90deg
Cone radius: 30m
### Prisma Missile
Infuse your next bullet with prisma. Upon hitting an enemy hero, that hero has their time briefly stopped, and an illusion of them is created in their exact position. This illusion remains stationary and has Unstoppable, with a health pool equal to a portion of the target's max health, and possesses all stats the target had at the time of creation. All damage the illusion receives is reflected onto the main hero. This effect is then repeated in 1 second intervals for 2 more seconds, for a total of 3 illusions.
Stats:
Time freeze duration: 0.2s
Illusion health: 12% enemy max HP (+0.04%/spirit)
Illusion duration: 3s
Overall ability debuff duration (only affected by T3 talent): 2s
Note: This means that the Prisma T3 talent can cause the effect to be triggered a 4th time, but no items will affect it, including enemy debuff resistance. The time-stop duration and illusion duration are still affected by items. Removing this debuff (e.g. Divine Barrier) will prevent it from triggering further, but will not remove illusions already created.
### Conclusion
Karlos is a complex concept for a hero, so the goal is to streamline his abilities as much as possible for the sake of having him participating in such a fast paced game. As such, most of his non-ultimate abilities are very simple to remember and generally follow a fairly consistent pattern in how they are cast. Also, in taking Invoker's concept, it makes more sense for Deadlock to simplify the mechanic and have spells cast with two button presses instead of "Invoking" the spells, to make more sense in the faster paced environment of Deadlock, and allow the player to still be able to move and shoot without being too overloaded and inundated.