Jumping spider (Based on the special infected from L4D!)

Sasaki Kojiro

New member
There's not really a spider character in this game yet, and I'd like if, when we get one, it's not based on the same things every other spider character is based on. Webs and venom, and larger scarier spiders.

My idea is simple. Make a character themed around jumping spiders who's ult works similarly to the hunter in L4D. I don't know how many in this forums enjoyed L4D pvp mode but landing an insane distance jump and absolutely chunking the survivors HP was incredibly rewarding.

In fact, while we're at it, why don't we make this the L4D character?

1. Throws out a ball of webbing, upon hitting a target ties the target to you, slows, and applies a slight pull as long as they're in range. This will be a debuff called "webbed" or " web chain". Has charges, the more you land the stronger the pull and slow. Reminiscent of the smoker but an actual stun and pull would be way too powerful and step on Beebop's toes too much.

2. Jumps on a target in melee range and starts yanking them them in a direction dealing damage each yank. This ability would synergize with her first ability in a few ways. Firstly, the slow and pull from her 1 would help get them in range to land the ability. Secondly the slow when applied multiple times will make the yanks much more deadly. Third, while mounted and pulling an enemy using stamina will remove her from her target, however, stamina used while she's attached will instead remove a stack of webbed, so if you landed a couple before jumping on they may have to expend most of their stamina removing you. She can also hit space to cancel, jumping her into the air. Also very obviously a reference to the Jockey from L4D2

3. Venom spit. Fires a blast of concentrated venom in a direction. Upon impacting a surface or enemy explodes coating the ground in a venom that does damage to enemies standing in it, starting weak and ramping up. Goes until it collides with something, or at least has a large and scaling max distance. Obviously a reference to the spitter from L4D2 and should synergize with the rest of her kit in a way that is fairly obvious.

4. The entire thing that made me want to think up this character other than the fact jumping spiders are my favorite animal. Hold the button or left click to start ramping up a leap, Distance increases with charge time. Passive component; once one point is placed in this ability she can cling to and climb slowly on walls. Initial damage is based on distance traveled. Roots both her and her target in place as she claws savagely at them for up to 10 seconds. She may also need to receive some damage resistance while in this state. She can be removed early by being hit with a teammates heavy melee or a stun. She can also cancel it herself.

I envision her as sort of a support damage dealer that can still solo people when ahead, assuming everything lines up and whe lands all of her abilities. Her main use in team fights would be separating the enemy team and forcing people out of position. She's more of an opportunist meant to cause panic for her or her team to capitalize on. What happens when your ally gets yanked around a corner by a jockey or smoker and then lept on by a hunter in a spitter pool during a swarm(team fight)...but in deadlock?
 
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I'm not much of an artist so have a picture of my favorite animal. Look at this cute little guy. Anyways in my head it's a female about the size of Ivy with spider legs coming out of her back she uses help her to cling to walls and leap great distances, but in reality I'm more interested in the kit itself and they could be any gender or height or whatever makes sense.

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Sorry I'm not doing this to bump myself I'm just dumb and forgot to include this bit and I can't edit anymore. There's sort of a Japanese faction that we only have one member of currently, so I also partly envisioned her design to be based on the Jorogumo. A kind of Japanese spider yokai with spider limbs growing out of her back.
 
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