Gosling_cube
New member
I find Ivy's second ability rather underwhelming.
Keeping an ally tethered requires you to stand very close to him and also keep a line of sight, which puts you in a very vulnerable position for little bonus. Trying to keep a tether up in combat feels impossible.
The ally turns a corner, tether breaks. Walks a bit too far away, tether breaks. Jumps on the bridge while you are below, tether breaks. It's like you have to focus on chasing your teammate if you want to give them the buff. Instead of, you know, playing your own position and shooting at the enemy.
Compare that to an ability like Wraith's Full Auto that has a huge AoE effect so it only requires the ally to be somewhere near your vicinity. Or Heroic Aura.
So I find it only makes sense to buff yourself and not bother trying to keep your ally tethered. I personally don't like this, as Ivy is presented as a "team-up" character, yet this ability is mostly selfish.
Like, the only case where you can use the bonus firerate to allies is when you're pushing an objective together. That's the only time when you are relatively still, close together, won't turn a corner, go behind a pillar, etc etc.
And the healing replication? I think it's only good in lane. To share a healing rite and whatnot. I guess it makes healing nova more effective, but playing as a healer, supporter Ivy feels like shooting yourself in the foot. There's abilities in the game that do healing by themselves and you don't have to rely on an active item for it. Otherwise, it's just super situational.
Another thing I find weird is how firerate bonus scales with spirit, while benefiting gun.
The tier 3 upgrade is also useless. It gives +1 tether count, but I've already said how difficult and not worth it it is to try tethering your teammates. Unless you're doing a full build into watcher's covenant, in which case you get reported for griefing.
I'm not saying that Ivy needs a buff. I just think this ability often feels like an empty slot, like a second, worse fleetfoot.
Keeping an ally tethered requires you to stand very close to him and also keep a line of sight, which puts you in a very vulnerable position for little bonus. Trying to keep a tether up in combat feels impossible.
The ally turns a corner, tether breaks. Walks a bit too far away, tether breaks. Jumps on the bridge while you are below, tether breaks. It's like you have to focus on chasing your teammate if you want to give them the buff. Instead of, you know, playing your own position and shooting at the enemy.
Compare that to an ability like Wraith's Full Auto that has a huge AoE effect so it only requires the ally to be somewhere near your vicinity. Or Heroic Aura.
So I find it only makes sense to buff yourself and not bother trying to keep your ally tethered. I personally don't like this, as Ivy is presented as a "team-up" character, yet this ability is mostly selfish.
Like, the only case where you can use the bonus firerate to allies is when you're pushing an objective together. That's the only time when you are relatively still, close together, won't turn a corner, go behind a pillar, etc etc.
And the healing replication? I think it's only good in lane. To share a healing rite and whatnot. I guess it makes healing nova more effective, but playing as a healer, supporter Ivy feels like shooting yourself in the foot. There's abilities in the game that do healing by themselves and you don't have to rely on an active item for it. Otherwise, it's just super situational.
Another thing I find weird is how firerate bonus scales with spirit, while benefiting gun.
The tier 3 upgrade is also useless. It gives +1 tether count, but I've already said how difficult and not worth it it is to try tethering your teammates. Unless you're doing a full build into watcher's covenant, in which case you get reported for griefing.
I'm not saying that Ivy needs a buff. I just think this ability often feels like an empty slot, like a second, worse fleetfoot.