Change and tweak item to your hearts content, just ideas.
Defensive auras & team items
Crimson guard - team anti-burst item
Lotus Orb
Strength Treads - Titan boots
Stick - no stats, 10 charges
Defensive auras & team items
Crimson guard - team anti-burst item
- +175 Health, +12% Bullet Resist, +12% Spirit Resist
- Active—Bulwark Pulse (30s CD): You and nearby allies (12m) gain +220 Barrier for 3s
- Passive—Guard Mesh: While above 70% HP, gain +10% Slow Resist
- +1.8 Health Regen, +4% Weapon Lifesteal
- Aura (12m): Allies gain +1 Health Regen and +4% Weapon Lifesteal
- +150 Health, +12% Spirit Resist
- Passive—Dampen: -8% Spirit damage taken (self).
Utility & counters
Lotus Orb
- +8% Ability Range
- Active—Echo Shell (25s CD): For 3s, reflect the next hostile targeted ability on you or ally; cleanse slows on cast.
- Passive — Spellguard (45s ICD): Automatically blocks the next hostile targeted ability on you.
- Placeable (120s duration, 90s CD, 1 charge on buy): Reveals a cone-vision ward (9m radius, high ground priority).
- Can be shot / Heavy melee
- Placeable (60s duration, 75s CD): 8m radius true-sight vs enemy.
- Can be shot / Heavy melee
Strength Treads - Titan boots
- +110 Health, +1.1 m/s Move, +1.5 m/s Sprint, +1.5 Health Regen
Stick - no stats, 10 charges
- Stores up to 10 charges. Gain 1 charge when an enemy hero within 18m uses an active item or ability (0.5s ICD).
- Active—Surge (0.2s cast, 10s CD, consumes all charges): Restore 16 Health + 6 per charge.
- Builds into restorative locket
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