Pikapong
New member
I simply want a real summon-based character that is not just a stupid turret summon. About his lore? Just typical ''The forest is dying and I wish to heal it'' or whatever lmao
His summon units may follow him around until there's a target in range, or just act like creep, or whatever that makes it work, idk.
Ability 1: Kaleidoscope (Yes, I also knew this word just a moment ago)
Sending a flock of butterflies forward, dealing spirit damage (Like Dynamo's 1st skill), damaging enemies, and creating a flower field along the path provides healing and stamina recovery to allies in the field.
T1: Flower field lasts longer for 2 seconds
T2: Sleep enemies hit for 1.5 seconds (or just the first enemy hit if it's too much)
T3: +2 max health regen and gain +2 m/s move speed while in the flower field
Ability 2: There are two wolves inside me (One is gay and another is homophobic)
Sending two dumbass wolves to the select area and dealing spirit damage on impact, each deals spirit damage (2 times because there are two wolves), and the wolves will hunt whatever they see in range. They howl while leaping to the target area, giving a 20% Fire Rate buff to themselves, the Druid, and his allies for a few seconds (Allies get only 50% buff effect). Wolves' HP and duration? No idea.
T1: Wolves apply 20% Movement Slow on hit (or on bite, hehe)
T2: Reduce Spirit Resist on impact by 7.5% stackable. (Max 2)
T3: When the wolves are killed, they go berserk and become unkillable for a few seconds, increasing their Attack speed and Move Speed by 20%
Ability 3: Hawk Tuah! (Please don't hate me, it's just a joke)
Passive: A lil cute hawk will follow you around and strike the nearest target in range with a few seconds cooldown (Prioritize current target), dealing melee damage, and mark the enemy for a few seconds. Marked enemies are revealed, and when anyone attacks the marked enemy, they gain a 15% Fire Rate buff for 2 seconds. If the hawk attacks creep, the cooldown is reduced by half. (Or just make it an active skill to command them)
T1: On Hit: Reduce Bullet Resist by 15% on marked target
T2: 10% Bullet Lifesteal on marked target
T3: 15% Damage Taken on marked enemy
Ability 4: GET OFF THE DAMN ROAD!
Summon a big-ass deer to the target area after 2 seconds, sending a big healing wave upon arrival. The deer has a Health Regen aura that scales with spirit power. When the deer is present, other skills will be strengthened. Ability 1: 30% more range / Ability 2: 30% more wolves' bite damage / Ability 3: 30% cooldown reduction. The deer will follow allies with the lowest HP. The deer's HP and duration? Definitely more than wolves.
T1: Enemies that shoot the deer will have -40% Fire Rate for 4 seconds
T2: Allies within the Health Regen aura gain 20% Bullet Resist and Spirit Resist
T3: Upon Arrival: healing wave heals more and cleanses all debuffs (or just some, idc).
The summons can be normal animals with a cool design, or just be green animal spirits like usual. Druid himself? Just a CHAD living in the forest. Surely hope I don't get any hate letters for wanting some summoner heroes UwU.
His summon units may follow him around until there's a target in range, or just act like creep, or whatever that makes it work, idk.
Ability 1: Kaleidoscope (Yes, I also knew this word just a moment ago)
Sending a flock of butterflies forward, dealing spirit damage (Like Dynamo's 1st skill), damaging enemies, and creating a flower field along the path provides healing and stamina recovery to allies in the field.
T1: Flower field lasts longer for 2 seconds
T2: Sleep enemies hit for 1.5 seconds (or just the first enemy hit if it's too much)
T3: +2 max health regen and gain +2 m/s move speed while in the flower field
Ability 2: There are two wolves inside me (One is gay and another is homophobic)
Sending two dumbass wolves to the select area and dealing spirit damage on impact, each deals spirit damage (2 times because there are two wolves), and the wolves will hunt whatever they see in range. They howl while leaping to the target area, giving a 20% Fire Rate buff to themselves, the Druid, and his allies for a few seconds (Allies get only 50% buff effect). Wolves' HP and duration? No idea.
T1: Wolves apply 20% Movement Slow on hit (or on bite, hehe)
T2: Reduce Spirit Resist on impact by 7.5% stackable. (Max 2)
T3: When the wolves are killed, they go berserk and become unkillable for a few seconds, increasing their Attack speed and Move Speed by 20%
Ability 3: Hawk Tuah! (Please don't hate me, it's just a joke)
Passive: A lil cute hawk will follow you around and strike the nearest target in range with a few seconds cooldown (Prioritize current target), dealing melee damage, and mark the enemy for a few seconds. Marked enemies are revealed, and when anyone attacks the marked enemy, they gain a 15% Fire Rate buff for 2 seconds. If the hawk attacks creep, the cooldown is reduced by half. (Or just make it an active skill to command them)
T1: On Hit: Reduce Bullet Resist by 15% on marked target
T2: 10% Bullet Lifesteal on marked target
T3: 15% Damage Taken on marked enemy
Ability 4: GET OFF THE DAMN ROAD!
Summon a big-ass deer to the target area after 2 seconds, sending a big healing wave upon arrival. The deer has a Health Regen aura that scales with spirit power. When the deer is present, other skills will be strengthened. Ability 1: 30% more range / Ability 2: 30% more wolves' bite damage / Ability 3: 30% cooldown reduction. The deer will follow allies with the lowest HP. The deer's HP and duration? Definitely more than wolves.
T1: Enemies that shoot the deer will have -40% Fire Rate for 4 seconds
T2: Allies within the Health Regen aura gain 20% Bullet Resist and Spirit Resist
T3: Upon Arrival: healing wave heals more and cleanses all debuffs (or just some, idc).
The summons can be normal animals with a cool design, or just be green animal spirits like usual. Druid himself? Just a CHAD living in the forest. Surely hope I don't get any hate letters for wanting some summoner heroes UwU.