Item that uses multiple charges at once

warppig1000

New member
Uses like 3-5 charges for a single empowered cast, but of-course you have to wait for all the charges to come back.
yeah that's it.
Component of Extra Charge? Could be a toggle active like Blood Tribute if you don't want it. or it triggers when you have full charges.
 
Uses like 3-5 charges for a single empowered cast, but of-course you have to wait for all the charges to come back.
yeah that's it.
Component of Extra Charge? Could be a toggle active like Blood Tribute if you don't want it. or it triggers when you have full charges.
Absolutely should not be 3. 2 at best. Can only be used at full charges, but it takes up only 2.
Think Dynamo.
1.8*2 = 3.6 spirit scaling.
Sinclair (with Assistant)
(1.86 * 2) * 2 = 7.44 spirit scaling
 
Really funny idea, I kinda like it. HOWEVER
It might be a bit TOO cheesy and might cause more headaches than its worth.
For every time you'd instantly win and trivialize fights with one spell, just as many times are you going to start getting counterspelled and spellbreaker'd.
The feast-or-famine nature of the item kinda will make it borderline broken in low MMR's where counter-items don't really exist and kinda bad for higher MMR's where people will be too aware of its existence. (or it just might be broken anyway, cause with a little coordination you probably can get free full-charged stomps with any decent setup for example.)

Absolutely should not be 3. 2 at best. Can only be used at full charges, but it takes up only 2.
Think Dynamo.
1.8*2 = 3.6 spirit scaling.
Sinclair (with Assistant)
(1.86 * 2) * 2 = 7.44 spirit scaling

Just read this post as I was about to reply and it kind of solves the primary problems with an item like this.
Capping it off at 2 and only useable at max stacks make it significantly more reasonable. (could even have an active element to have some form of power budgeting in mind when building it; could maybe even allow it to be used at any charge level in this case)
 
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