Item Idea: Sonic punch

Limpy

Member
Tier 3 or 4 Spirit item.
Builds from Spirit strike


X Melee damage
X move speed
X Spirit shield

(Retain Momentum)
Active: your next heavy melee attack will do X amount of spirit damage and reduce X% spirit resist.
the next heavy melee attack will also retain the momentum you currently have and the attack itself will not make you halt/break in the air like it normally would, but instead keep the heavy melee going until you hit a target or land on the ground.
 
They already have spirit strike upgrade sketch in game files, while this would also be used for movement along with warp and majectic jump.
 
That's cool! I thought of something similar yesterday, only with additional passive like "Every 3 seconds that you're in combat, you gain 1 m/s Move Speed capped at 5(or 4). Your punch damage scales with your move speed (MS * 4) "
 
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