True Sight:
Active: Place a ritual circle on the ground. Any hidden enemy that enters the circle is revealed and briefly stunned a half-second after entering the circle.
True Sight is affected by duration, and ability radius.
The idea is to have an item that counters the infiltration abilities of initiator characters such as Calico, Mo&Krill, and Haze, as well as items such as Shadow Step and Veil Walker.
The ability could be placed on the ground beneath your team during a fight, or in a choke point to prevent ambushes. It would not be invisible to enemies, but it would be subtle, similar to Venator's traps.
Active: Place a ritual circle on the ground. Any hidden enemy that enters the circle is revealed and briefly stunned a half-second after entering the circle.
True Sight is affected by duration, and ability radius.
The idea is to have an item that counters the infiltration abilities of initiator characters such as Calico, Mo&Krill, and Haze, as well as items such as Shadow Step and Veil Walker.
The ability could be placed on the ground beneath your team during a fight, or in a choke point to prevent ambushes. It would not be invisible to enemies, but it would be subtle, similar to Venator's traps.