Deadlock's shooting is polished and responsive, setting it apart from other hero shooters.
Melee options (light Q and heavy Q) feel clunky and secondary by comparison. Pure melee builds often underperform, as noted in community feedback.
Proposal: Design new heroes where melee is the primary focus – more fluid and satisfying than their guns. Light/heavy Q become deep, combo-driven kits with dashes, parries, and impactful feedback. Ranged weapons serve as poke or cleanup.
This:
Melee options (light Q and heavy Q) feel clunky and secondary by comparison. Pure melee builds often underperform, as noted in community feedback.
Proposal: Design new heroes where melee is the primary focus – more fluid and satisfying than their guns. Light/heavy Q become deep, combo-driven kits with dashes, parries, and impactful feedback. Ranged weapons serve as poke or cleanup.
This:
- Serves dedicated melee fans (Abrams/Yamato players and beyond).
- Differentiates Deadlock in a shooter market.
- Counters ranged meta for better balance.