Incorrect drop chances from breakables

RizoBoy

New member
From patch note:
- Soul Breakables chance increased from 50% to 60%.
- Golden Statue breakables chance increased from 40% to 50%.

But in misc.vdata:

Golden Statue

JSON:
    citadel_breakable_item_container =
    {
        _class = "citadel_breakable_prop"
        m_flRespawnTime = 180.000000
        m_iHealth = 1
        m_bBreakOnDodgeTouch = true
        m_bSolidAfterDeath = false
        m_bRenderAfterDeath = false
        m_bDamagedByAbilities = true
        m_bDamagedByMelee = true
        m_bDamagedByBullets = true
        m_flInitialSpawnTime = 120.000000
        m_flPrimaryDropChance = 60.000000  <------
...

Soul Breakables
JSON:
    citadel_breakable_prop_wooden_crate =
    {
        _class = "citadel_breakable_prop"
        m_flRespawnTime = 180.000000
        m_iHealth = 1
        m_bBreakOnDodgeTouch = true
        m_bSolidAfterDeath = false
        m_bRenderAfterDeath = false
        m_bDamagedByAbilities = true
        m_bDamagedByMelee = true
        m_bDamagedByBullets = true
        m_flInitialSpawnTime = 120.000000
        m_flPrimaryDropChance = 50.000000  <------
...

The chances between the Soul Breakables and the Golden Statue breakables are mixed up.
 
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