Time wall touch effect seems very inconsistent. It sometimes triggers when characters are quite far away.. some times they pass through without triggering it at all. It happened in a very obvious way in a live game.
Match id: 50363006
Match timer: 17:40
In the match Geist passes through the wall without taking damage or getting silenced. I presume there's a short delay time before the wall activates but it looks a lot like it was activated in time.
While testing in the hideout we get very different results.
There's already a thread about the hitbox on time wall for projectiles but not knowing if this is the issue I thought I would post this as well.
Match id: 50363006
Match timer: 17:40
In the match Geist passes through the wall without taking damage or getting silenced. I presume there's a short delay time before the wall activates but it looks a lot like it was activated in time.
While testing in the hideout we get very different results.
There's already a thread about the hitbox on time wall for projectiles but not knowing if this is the issue I thought I would post this as well.
Continuation of this post:
Example:
View attachment 2026-01-05 00-13-16.mp4
First, a little background information to complete the picture (you don't have to read this part):
At first, I thought the problem was with the wall itself, but then during testing, I noticed that projectiles that should fly through it don't. After that, I moved the wall to a position where the projectile definitely flew through, and I realised that a lot depends on the position of the wall...
Example:
View attachment 2026-01-05 00-13-16.mp4
First, a little background information to complete the picture (you don't have to read this part):
At first, I thought the problem was with the wall itself, but then during testing, I noticed that projectiles that should fly through it don't. After that, I moved the wall to a position where the projectile definitely flew through, and I realised that a lot depends on the position of the wall...
- YellowOrange21
- Replies: 0
- Forum: Bug Reports