MrBAG
New member
1. Entry ramp for doorway
It is very often impossible to get into the doorway quickly on ladders. Also, sometimes, because of the rush, you often place doorway just above the floor level. Because of this, the value of the it decreases.
2. Solution for explode "Call Bell" (especially when it behind the player/NPC model.)
In my experience, using this ability is quite difficult, a small buff in the form of a remote explosion without a shot does not hurt.
3. "Pull enemy to the ground" ability for "Hotel Guest"
This feature will provide a slightly clearer and more obvious position of the opponent on whom the "Hotel Guest" is being used. Given that fights often take place above ground level in the game, this will slightly strengthen "Hotel Guest" in the late game.
It is very often impossible to get into the doorway quickly on ladders. Also, sometimes, because of the rush, you often place doorway just above the floor level. Because of this, the value of the it decreases.
2. Solution for explode "Call Bell" (especially when it behind the player/NPC model.)
In my experience, using this ability is quite difficult, a small buff in the form of a remote explosion without a shot does not hurt.
3. "Pull enemy to the ground" ability for "Hotel Guest"
This feature will provide a slightly clearer and more obvious position of the opponent on whom the "Hotel Guest" is being used. Given that fights often take place above ground level in the game, this will slightly strengthen "Hotel Guest" in the late game.