nikeo_sd
New member
Tags
#Pathfinder #VanHelsing #Hunting #Prey #Tracking #Hunter #Footprints #Jäger #Scout #Tracker
#Huntsman #Ranger #Егерь
Skill 1
The character throws a boomerang. (The player can choose how far to throw it, just as Wraith chooses the point for teleportation). The boomerang flies in an arc and returns to the character. If the player presses the ability button again at the right moment, the character will catch the boomerang and the ability's recovery cooldown will be reduced. If the player fails to catch the boomerang in time, the character will take damage. If the boomerang hits an enemy character in flight, the enemy character takes a very short stan. For each enemy hit by the boomerang, the player gets a small speed boost if he can catch the boomerang.
Skill 2
The character fires a magical wooden stake. Before the shot is fired, it charges as Grey Talon does in his 1 ability. When the projectile hits a surface, the character teleports to the point where the projectile hit and does a small bounce like a Dash Jump. If the stake hits an enemy, the character bounces back from the enemy and regains some health. The ability has charges.
Skill 3
When the button is pressed, an area appears around the character for a while, inside of which you can see the footprints of enemy players. The color of the footprints corresponds to the color of the lane of the enemy player who left the trace.
The player can press the ability button again while looking at the trace. Then the enemy player who left the trace will be temporarily illuminated (like a ping) for all allies and will receive a reduction in Bullet Resistance. The footprints display is turned off.
OR the player can press Mouse 3 while looking at the trail. Then the footprints of other enemies will no longer be visible, for a certain amount of time the footprints of the selected enemy will become visible completely, not just within a radius, and the character will get a speed bonus while standing on the footprints. The enemy player receives increased damage from the character.
Skill 4
A character throws a dagger. If the dagger hits an enemy, the character teleports to the enemy and deals damage. Then the character bounces off the enemy, within a certain time the player can throw the dagger again at any other enemy (except the one he has already hit) and then the character will teleport to the second enemy and deal damage to him too. In this way you can throw a maximum of 3 daggers at different enemies.
Weapon
Fires a crossbow. Powerful single projectiles. Handy for medium to long range combat. The magazine contains 6 rounds.
#Pathfinder #VanHelsing #Hunting #Prey #Tracking #Hunter #Footprints #Jäger #Scout #Tracker
#Huntsman #Ranger #Егерь
Skill 1
The character throws a boomerang. (The player can choose how far to throw it, just as Wraith chooses the point for teleportation). The boomerang flies in an arc and returns to the character. If the player presses the ability button again at the right moment, the character will catch the boomerang and the ability's recovery cooldown will be reduced. If the player fails to catch the boomerang in time, the character will take damage. If the boomerang hits an enemy character in flight, the enemy character takes a very short stan. For each enemy hit by the boomerang, the player gets a small speed boost if he can catch the boomerang.
Skill 2
The character fires a magical wooden stake. Before the shot is fired, it charges as Grey Talon does in his 1 ability. When the projectile hits a surface, the character teleports to the point where the projectile hit and does a small bounce like a Dash Jump. If the stake hits an enemy, the character bounces back from the enemy and regains some health. The ability has charges.
Skill 3
When the button is pressed, an area appears around the character for a while, inside of which you can see the footprints of enemy players. The color of the footprints corresponds to the color of the lane of the enemy player who left the trace.
The player can press the ability button again while looking at the trace. Then the enemy player who left the trace will be temporarily illuminated (like a ping) for all allies and will receive a reduction in Bullet Resistance. The footprints display is turned off.
OR the player can press Mouse 3 while looking at the trail. Then the footprints of other enemies will no longer be visible, for a certain amount of time the footprints of the selected enemy will become visible completely, not just within a radius, and the character will get a speed bonus while standing on the footprints. The enemy player receives increased damage from the character.
Skill 4
A character throws a dagger. If the dagger hits an enemy, the character teleports to the enemy and deals damage. Then the character bounces off the enemy, within a certain time the player can throw the dagger again at any other enemy (except the one he has already hit) and then the character will teleport to the second enemy and deal damage to him too. In this way you can throw a maximum of 3 daggers at different enemies.
Weapon
Fires a crossbow. Powerful single projectiles. Handy for medium to long range combat. The magazine contains 6 rounds.