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I actually got to spend a lil time in exploration. So many changes. More than I expected. I noticed that you can get across the map very fast, with no items, using the new underground tunnels. Lots of free sliding you can do.I'll Stream me opening up the Map exploration mode tonight before I actually play. Name's the same on Twitch as it is here.
My focus is going to be on looking for new Jungle/Box routes and trying to figure out new Zipline Rollouts since that seems like it will be essential for rotating between mid and side lanes. If I have to guess, you'll probably have to backtrack somewhere around halfway to base for good Zipline Rollouts. That or find spots to beeline to the new launch pads.
Do you mean the rejuv like things? They are a midboss indicator. The tell you if a boss is alive, going to respawn in 1minute or dead.I actually got to spend a lil time in exploration. So many changes. More than I expected. I noticed that you can get across the map very fast, with no items, using the new underground tunnels. Lots of free sliding you can do.
I couldnt figure out what the green floaty things were. Im assuming you punch them but at work i got a basic Microsoft mouse and not about to change my keybinds just to test it now instead of tomorrow or friday night.
they technically didnt move mid boss, but the new structures make it seem like it will be harder to get in there and steal but will have to wait and see.
And there are so many new jungle camps. I predict we will fall into a meta where you 2v2 for first 5 or so mins then a couple people break off and roam, get camps, and gank.
Im not sure I like how they did mid lane zipline either.
Also it will be harder to steal since there is a big wide opening where the rejuv falls, so the enemy has more time to react to you.I actually got to spend a lil time in exploration. So many changes. More than I expected. I noticed that you can get across the map very fast, with no items, using the new underground tunnels. Lots of free sliding you can do.
I couldnt figure out what the green floaty things were. Im assuming you punch them but at work i got a basic Microsoft mouse and not about to change my keybinds just to test it now instead of tomorrow or friday night.
they technically didnt move mid boss, but the new structures make it seem like it will be harder to get in there and steal but will have to wait and see.
And there are so many new jungle camps. I predict we will fall into a meta where you 2v2 for first 5 or so mins then a couple people break off and roam, get camps, and gank.
Im not sure I like how they did mid lane zipline either.
i actually cant stand this update. All it did was give people the opportunity to gank with 2 people instead of 1. Unfortunately without a ranked mode all this does is allow better players to shove lanes with 4 people because no one comms whatsoever.View attachment 36483
LANES
As a fan of this game i asked myself "what i realy like about it?" and the answer was "teamfights". Its realy fun to jump around, doing some crazy staff, killing everyone or dying = )) (but for spectators its sometimes hard to understand whats happening but we gonna talk about it in the end) What is not fun for me is laning, expecialy 1x1 lane, its so borring and as spectator you can fall a sleep sometimes , only some gangs can wake you up... But do we realy need this 1x1 lane ?? Why not just do 3 2x2 lanes??? And why not just speed it up this lane phase and give a little bit more souls for every mob!
TEAMFIGHTS
As we know the most important fight in this game is for Rejuvenator, usualy who won it - wins the game.... But do we realy need this "roshan" boss in this game?? Why not just replaced it with Urna? yeah with this "not so important part of game".
First Urna (green circle) will uppear after you kill 3 first towers on the side of those who kill them first, then you need to bring it in the centre of map. Next rune will appear in 5 min after you get buff! Its gonna give you not so huge buff as Rejuvenator, kinda half or even less but it also gives you TRUE DMG TO WALKERS.
TOWERS
So whats so important about this tower dmg buff ?? I think that its not fair that one hero can kill WALKER. WALKERS must be more important in this game and they should have 70% resist to gun and spirit dmg BUT you can ignore it with urn buff! I realy think there should be more teamfights for this towers!
SPECTATOR MODE
I realy wish that they add dota 2 view in this game but with this kinda staff so you can see through building! Its realy annoying that you cant see anything in teamfight because of buldings. So imagine that you can see everything from the top and you can click like in dota some hero and then choose 3rd person view if you need it.
So thats all i got in my mind for now. Hope you guys got some ideas too
oh, that, feels/sounds weird. but ok.Do you mean the rejuv like things? They are a midboss indicator. The tell you if a boss is alive, going to respawn in 1minute or dead.
This sounds like a good thing to me. I hope it promotes a more aggressive counter in the form of engaging team fight mid boss kill rather than letting a team kill it and just trying to cc and steal.Also it will be harder to steal since there is a big wide opening where the rejuv falls, so the enemy has more time to react to you.
This was already happening.i actually cant stand this update. All it did was give people the opportunity to gank with 2 people instead of 1. Unfortunately without a ranked mode all this does is allow better players to shove lanes with 4 people because no one comms whatsoever.
One VERY good thing from this update - before i used to have ping problems pretty often, game would randomly go to 500-3000 ping. After the update my ping is VERY stable and i didn`t encounter any problems.I've been very critical of newer additions to the game, yet I like the new map. That's gotta be worth something. I think orb denies need to be reverted, however. 50/50 is just back to square one where better ping and faster gun wins.
I'm not totally sure what i think of the orb changes but I think i disagree with this. The orbs come out so fast and you don't need to watch them. So i you're shooting the opponent they're going to be watching you generally speaking. Plus you don't have to shoot the creeps but you can. That means that you can choose when the orb comes out with a lot of freedom (which they have to react to).I've been very critical of newer additions to the game, yet I like the new map. That's gotta be worth something. I think orb denies need to be reverted, however. 50/50 is just back to square one where better ping and faster gun wins.
this is what I need more people doing. I was already setting up freezes and only last hitting minions but most people just shove over and over to fight and that isnt always optimal.I'm not totally sure what i think of the orb changes but I think i disagree with this. The orbs come out so fast and you don't need to watch them. So i you're shooting the opponent they're going to be watching you generally speaking. Plus you don't have to shoot the creeps but you can. That means that you can choose when the orb comes out with a lot of freedom (which they have to react to).
I think this is valid. not having played a match yet and only doing the exploring map, it felt really large, with too many jungle camps, and a ton of under ground routes that were labyrinthine.The game gets stale quickly now.
The solo+duo combo for laning was great because it created a tension that someone might gank, or that they should gank.
The middle of the map is so massive that I can go minutes without seeing another player.
Midboss is a chore to get to.
Bridge buffs now stay on the map for minutes because its a chore to get to them.
The two best things about this game were the characters and the map. The characters and their ability worked well with the old map design.
The new map isnt chaotic enough (one less lane) yet its so big that it gets boring in a 6v6 format.
Please bring back the old map and use some of these ideas toward a new map.