Austen9898
New member
The Abilities aren't really locked down, it's mostly the character vibe that I feel would be good for the game.
Stats: 2 Stamina • Medium Health • Mixed Range • Bolt Rifle
A versatile frontline carry that adapts between close-quarters burst and ranged pressure, with strong utility and survivability.
Trench Ghost
Role: Flexible Carry / BruiserStats: 2 Stamina • Medium Health • Mixed Range • Bolt Rifle
A versatile frontline carry that adapts between close-quarters burst and ranged pressure, with strong utility and survivability.
Ability 1 — Trench Shotgun / Service Rifle
Swap between a shotgun and rifle, adapting to engagement range.- Tier 1: Faster weapon swap
- Tier 3: Reduced cooldown
- Tier 5: Bonus fire rate (shotgun) / bonus damage (rifle) after swapping
Ability 2 — Stick Grenade
Throws an explosive that deals AoE damage and knocks enemies back.- Tier 1: Increased knockback and AoE
- Tier 3: Grants lifesteal against affected targets
- Tier 5: Applies bleed and increased damage
Ability 3 — Ghastly Armor
Grants a protective shield. If the shield takes heavy damage, nearby enemies are put to sleep.- Tier 1: Increased duration
- Tier 3: Improved barrier scaling
- Tier 5: Lower damage threshold to trigger sleep
Ultimate — Flare
Launches a flare that grants global vision of the map.- Tier 1: Increased duration
- Tier 3: Enemies within vision suffer miss chance
- Tier 5: Reduced cooldown and reveals indoor/underground areas