[Hero] Zen

Vanix

New member
Zen


Basic Story:

A boy working at a temple is meditating when a god appears and offers him a choice: fight for the right reason or the wrong one. He chooses righteousness and joins the god’s competitions, using his powers to protect and heal his allies.


Weapon — Fletcher’s Staff

  • Ranged (shoot darts):
    • Gun DPS: 58
    • Magazine: 18
    • Fire Rate: 0.947
    • Velocity: 13

  • Melee:
    • Light Damage: 64
    • Heavy Damage: 128
    • Attack Speed: 0.7

Ability 1 — Meditation

  • Meditate 5s: reduces Spirit and Gun damage by 25%, heals teammates 85 HP/sec in 15m
  • Cooldown: 45s


T1: Cooldown −25s, Duration +1s


T2: Duration +1s, resistance +10% for all allies


T3: Resistance +15% for all, Healing +15 HP/sec, also 85 SDPS


Ability 2 — Chi Aura


  • 1 charge, can apply extra charge and rapid charge, apply to self/teammates: +10% Fire Rate, +10% Spirit Damage, +1.2 MS
  • Cooldown: 44s


T1: +1 charge, Fire Rate +5%, Spirit Damage +5%


T2: Cooldown −24s, MS +1, Healing +10%


T3: Healing, Fire Rate, Spirit Damage +10%


Ability 3 — Chi Darts
  • Imbues Fletcher’s Staff:
    • Light Melee: 40 SD
    • Heavy Melee: 80 SD
    • Bullets: 15 SD
    • Enemy afflicted for 5s

  • No cooldown

T1: Duration +1s, Leech 3.7% per sec


T2: Duration +1.5s, Leech 7.4% per sec


T3: Duration +2.5s, Leech 13.9% per sec


Ultimate — Zen for Zen

  • Duration 10s, Cooldown 190s
  • +15% Spirit/Gun Resistance, sacrifice 25% HP to steal 25% HP from enemies afflicted by Chi Darts
  • Heals all allies in 25m for 15% max HP over 5.6s (healing canceled if hit)


T1: Cooldown −45s, regenerate faster by 1.9s


T2: Healing +10%, +20% Spirit/Gun Resistance


T3: Ethereal Shift 2.5s, decrease healing time by 1s
 
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