[Hero]Yahweh

Vanix

New member
Yahweh — Deadlock Character Sheet

SD = Spirit damage
Dps= Damage per second

Lore


A young star who crashed on Earth. His godly powers were diminished upon landing, and to regain them, the other gods demanded he fight for them. He now battles in tournaments to reclaim his divine strength.

Visual: Appears as a cloud of white with yellow light in human form.


Size / Mobility: Medium body — small enough to fit in vents and underground tunnels, allowing hidden movement and flank paths.

Weapon — Godly Speech

• Type: Ranged (bullets)
  • Base Damage: 58 per bullet
  • Magazine: 16
  • Velocity: 14
  • Fire Rate: Slower than average
  • Special: Can be imbued with Spirit Damage via Godly Spirit Speech

Melee Attacks:
  • Light Melee: 68 damage
  • Heavy Melee: 136 damage
  • Attack Speed: Average

Ability 1 — Veil of Reflection
  • Effect:
    • Creates a veil that everyone can walk through, only allies see clearly
    • Damage on touch: 35 Spirit Damage/sec (base)
    • Enemy Spirit attacks and bullets passing through are reduced
  • Duration: 10s
  • Cooldown: 48s
  • Charges: 1

Upgrades:

•T1: Spirit Damage +25 → 60 SD/sec
charge
  • T2: Cooldown −26s → 22s, enemy bullets/Spirit attacks do 15% less damage
  • T3: Spirit Damage +80 → 140 SD/sec, enemy bullets/Spirit attacks do 25% less damage, duration +5s → 15s total
Ability 2 — Bombardment of Light

  • Effect: Dash 15m forward, AoE 150 Spirit Damage in 8m radius
  • Self-Damage: 10% HP base, T3 = 25% HP total
  • Cooldown: 70s

Upgrades:

  • T1: Cooldown −30s → 40s, +50 SD → 200 SD
  • T2: Stun 0.8s, +5m dash range
  • T3: Self-damage = 25% HP total, x2 Spirit Damage → 500 SD, stun +1s → 1.8s, gain 10% HP per player hit

Ability 3 — Godly Spirit Speech
  • Effect: Imbues bullets with Spirit Damage
  • Spirit Damage per bullet: 11 SD
  • Always active, no cooldown
Upgrades:
  • T1: Fire rate +0.75, Spirit Damage +9
  • T2: Fire rate +0.5, reload speed +0.7
  • T3: +15% bullets per magazine, 10% leech per bullet
Ultimate — Path Maker
  • Effect:
    • Range: 25 meters
    • Activation: 3s — swallow enemies and carry them
    • Initial Damage: 465 Spirit Damage per swallowed enemy
    • After duration, spit them out in a chosen direction
    • Every second inside take 25 SD
  • Cooldown: 190s
Upgrades:
  • T1: Cooldown −45s → 145s, +135 SD → 600 SD total
  • T2: Spit out causes stun 1.3s
  • T3: Duration +6s → 9s, gain 10% HP per player swallowed
Stats / Player Type
  • Role: Hybrid DPS / Utility / CC
  • Playstyle: Aggressive skill-based, high-risk high-reward, multi-target capable
  • Solo Potential: Strong vs multiple targets, high AoE damage + sustain
  • Crowd Control: Moderate — stuns, bullet/spirit reduction, Veil
  • Skill Ceiling: Very high — chaining abilities, timing, and positioning critical
  • Movement / Mobility: Allowed in vents and tunnels due to medium body size
 

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