Vanix
New member
Spiderwick
Role: Assassin
Story
Spiderwick was born in the slums, where survival meant learning how to disappear. Hunger sharpened him. Fear trained him. He learned how to stay small, how to move without being seen, how to live where others died.
A passerby found him broken in an alley and took him in. For the first time, Spiderwick knew warmth — food that wasn’t stolen, sleep without listening for footsteps, a life that felt almost safe. That illusion shattered when his guardian was murdered and left where Spiderwick would find the body. The city swallowed the crime without pause.
He didn’t cry for long.
An assassin organization took the boy who didn’t scream. They trained him, shaped him, stripped away what little softness remained. He learned anatomy, poison, timing. He learned that waiting was more powerful than striking. Every kill was another thread tightening around his life.
When the organization fell, Spiderwick survived again — buried under corpses, breathing through blood and dust, listening to the last sounds of people who made him a weapon.
That should have been the end.
Instead, the Old Gods watched.
They did not save him. They tested him. They saw a creature already living like a predator, already bound by instinct. They offered power not as a gift, but as a mirror. Flesh twisted. Bones reshaped. The spider form was not a punishment — it was truth.
Now Spiderwick fights in their competitions, hunted and hunting. He does not seek redemption. He fights because survival is the only proof he has ever known — and because the gods are still watching to see if he was worth keeping alive.
Weapon — Wicks Threads
Stats
Basic form spider form
Spider Form:
Ability 2 — Polymorphism
Spider Form:
Humanoid Form:
Upgrades:
Ability 3 — Spider Senses
Passive (during Spider Tracker):
Active:
[New concept]
Upgrades:
Ultimate — Killer Bite
Active:
Role: Assassin
Story
Spiderwick was born in the slums, where survival meant learning how to disappear. Hunger sharpened him. Fear trained him. He learned how to stay small, how to move without being seen, how to live where others died.
A passerby found him broken in an alley and took him in. For the first time, Spiderwick knew warmth — food that wasn’t stolen, sleep without listening for footsteps, a life that felt almost safe. That illusion shattered when his guardian was murdered and left where Spiderwick would find the body. The city swallowed the crime without pause.
He didn’t cry for long.
An assassin organization took the boy who didn’t scream. They trained him, shaped him, stripped away what little softness remained. He learned anatomy, poison, timing. He learned that waiting was more powerful than striking. Every kill was another thread tightening around his life.
When the organization fell, Spiderwick survived again — buried under corpses, breathing through blood and dust, listening to the last sounds of people who made him a weapon.
That should have been the end.
Instead, the Old Gods watched.
They did not save him. They tested him. They saw a creature already living like a predator, already bound by instinct. They offered power not as a gift, but as a mirror. Flesh twisted. Bones reshaped. The spider form was not a punishment — it was truth.
Now Spiderwick fights in their competitions, hunted and hunting. He does not seek redemption. He fights because survival is the only proof he has ever known — and because the gods are still watching to see if he was worth keeping alive.
Weapon — Wicks Threads
- Form: Spider form only
- Attack: Fires spider webs from his mouth
- On hit: −5% movement speed slow
Stats
Basic form spider form
Spider Form:
- Gun DPS: 51
- Projectile Velocity: 25
- Movement Speed: 9.0
- Special: Can traverse vents and underground tunnels for stealthy repositioning
- Gun DPS: 58
- Projectile Velocity: 21
- Movement Speed: 6.8
- 1 charge
- Latches spider for 5s
- 20 spirit DPS
- Leech 15% HP
- Cooldown: 24s
- T1: −12s cooldown, +15 DPS
- T2: +1 charge, +15 DPS
- T3: +5s duration, −15% slow
Ability 2 — Polymorphism
- Swap between Spider form and Humanoid form
- Swap time: 3s (1.82s at T3)
- Infinite duration
- Cooldown after swap: 25s
Spider Form:
- Movement Speed: 9.0
- Gun DPS: 51
- Velocity: 25
- Regen −10%
- Can use vents / underground tunnels
Humanoid Form:
- Movement Speed: 6.8
- Gun DPS: 58
- Velocity: 21
- Spirit Resist: 10%
- Bullet Resist: 15%
- Regen +10%
- −15% MS until swap back
Upgrades:
- T1: +5% Spirit/Bullet resist, +5% Fire Rate
- T2: −5s cooldown, +5% Spirit/Bullet resist
- T3: 15% deny bullets (1.5s), 15% deny spirit (1.5s), −1.18s swap time
Ability 3 — Spider Senses
- Passive + Active
Passive (during Spider Tracker):
- Targets slowed
- Highlighted
- Visible to team (through the map)
- Only during Tracker duration
Active:
[New concept]
- Item denial 2.57s
- Cooldown: 12s
Upgrades:
- T1: +5% slow, +1s Tracker duration
- T2: +5% slow, +2s duration
- T3: +10% slow, +2s duration, 0.5s stun
Ultimate — Killer Bite
- Only affects Spider Tracker targets
- Kill if below 15% HP
- Cooldown: 190s
Active:
- Item denial 2.75s
- Cooldown: 12s
Upgradea
Ultimate — Killer Bite
- Only affects Spider Tracker targets
- Kill if below 15% HP
- Cooldown: 190s
Kill Stacks:
- +5% max HP per kill
- Lose 1 stack per death, max 3
- T1: −50s cooldown, kill at 20% HP
- T2: kill at 25% HP
- T3:
- Lose 5% HP per surviving enemy
- If above 65%, reduce to 65%
- Heal 6% max HP per affected enemy over 8s
- Healing stops if disrupted
- Disruptuted cause slowness for 1.2s