a fate's tale:
shiv and shank were twins who found very different paths in life. shank never left the criminal life and travelled the world taking many wives and fathering many children as a smuggler of fine art. in the night he had a penchant for drunken street brawls but was also infamous for conducting many daring art heists. he is on the run from french authorities after breaking into the louvre and stealing the soul within the mona lisa. he has come to new york in order to raid the metropolitan museum and finds the french police hot on his tail, while also deciding to go after shiv in order to settle an old score with him.

primary fire - dual apache revolvers - akimbo revolvers disguised as brass knuckles. wind up before you start firing one gun at a time. fast reload.
alt fire - fake a heavy melee and quickly fire of a flurry of five shots.
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1 - knuckle duster - charge based. perform a light melee in two strikes that steal ammo in quick succession. the first hits all enemies around you for 40% damage and the second hits enemies in front of you for 60% damage plus 25% per enemy hit by the first strike.
upgrades
1 - steals fire rate
2 - bonus bullet resist while performing knuckle duster
5 - +40% damage per enemy hit by first strike
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2 - gunplay - slide backwards while firing forward rapidly. your weapon has 2x multi shot during the slide and for a duration after.
upgrades
1 - 2x jump height during slide
2 - instant reload when slide ends and bonus weapon damage
3 - +100% bullet lifesteal during slide and +30% during multishot
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3 - moxie - passively your melee hits heal you a flat amount based on if they are light melee or heavy melee and deal bonus deferred damage to enemies. melee hits build up to add moxie to your bullets briefly.
upgrades
1 - +7% buildup per light melee hit and +18% buildup per heavy melee hit
2 - +60% parry cooldown reduction
5 - +10% of current health added to moxie heal and damage and lifesteal for 120% of remaining deferred damage on enemies killed under moxie
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4 - go for the jugular - backflip behind an enemy and plunge dual bayonets into their throat. deal a light melee, then deal a heavy melee and apply a debuff. debuff reveals, deals damage over time, and silences. as it moves under the effect it leaves a trail applying the effect to enemies standing in it.
upgrades
1 - +2s duration, and melee hits always apply non damaging and non silencing trail effect for 2s
2 - +50 DPS
5 - if you take fatal damage automatically cast on your killer and cannot die for first 5s of duration
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shiv and shank were twins who found very different paths in life. shank never left the criminal life and travelled the world taking many wives and fathering many children as a smuggler of fine art. in the night he had a penchant for drunken street brawls but was also infamous for conducting many daring art heists. he is on the run from french authorities after breaking into the louvre and stealing the soul within the mona lisa. he has come to new york in order to raid the metropolitan museum and finds the french police hot on his tail, while also deciding to go after shiv in order to settle an old score with him.

primary fire - dual apache revolvers - akimbo revolvers disguised as brass knuckles. wind up before you start firing one gun at a time. fast reload.
alt fire - fake a heavy melee and quickly fire of a flurry of five shots.
---
1 - knuckle duster - charge based. perform a light melee in two strikes that steal ammo in quick succession. the first hits all enemies around you for 40% damage and the second hits enemies in front of you for 60% damage plus 25% per enemy hit by the first strike.
upgrades
1 - steals fire rate
2 - bonus bullet resist while performing knuckle duster
5 - +40% damage per enemy hit by first strike
----
2 - gunplay - slide backwards while firing forward rapidly. your weapon has 2x multi shot during the slide and for a duration after.
upgrades
1 - 2x jump height during slide
2 - instant reload when slide ends and bonus weapon damage
3 - +100% bullet lifesteal during slide and +30% during multishot
---
3 - moxie - passively your melee hits heal you a flat amount based on if they are light melee or heavy melee and deal bonus deferred damage to enemies. melee hits build up to add moxie to your bullets briefly.
upgrades
1 - +7% buildup per light melee hit and +18% buildup per heavy melee hit
2 - +60% parry cooldown reduction
5 - +10% of current health added to moxie heal and damage and lifesteal for 120% of remaining deferred damage on enemies killed under moxie
---
4 - go for the jugular - backflip behind an enemy and plunge dual bayonets into their throat. deal a light melee, then deal a heavy melee and apply a debuff. debuff reveals, deals damage over time, and silences. as it moves under the effect it leaves a trail applying the effect to enemies standing in it.
upgrades
1 - +2s duration, and melee hits always apply non damaging and non silencing trail effect for 2s
2 - +50 DPS
5 - if you take fatal damage automatically cast on your killer and cannot die for first 5s of duration
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