Hero - Possessa

ziz4030

Active member
1 - Haunt

Channel to become Invisible and take Flight while forcing the target enemy to copy your path along the ground. Cancels early if you move too far.

Upgrades

1 - Target suffers from -40% Weapon Accuracy and 10% Slow for 7s after being Haunted.
2 - +20m Tether Range and Damage on target builds up a Spirit Power buff maxes out at 35% and lasts 11s.
5 - +100% Bullet Evasion while Channeling.

2 - Entourage

Charge Based. Use all charges on cast. Summon as many ghosts as charges used that circle you and deflect bullets. They explode on hitting enemies but mark them so you can reactivate to call the ghosts to you and deal the damage again.

Upgrades

1 - +17 Damage per Ghost
2 - Enemy and Allied Hero deaths around you add to the current ghost count by 1 and extend the duration by 2s.
5 - +4 Charges

3 - Accursed Tiara

Place an accursed tiara on an enemy or ally’s head that deals Missing HP Based Spirit Damage per second to all nearby enemies but not the main target. If the main target dies it jumps to the next enemy and can do this any number of times until the duration ends.

Upgrades

1 - +1s Duration.
2 - Can be ground targeted and jumps to enemy when first one dies in area and +20m Cast Range.
5 - +3% Missing HP DPS and Lifesteal 30% on All Damage Main Target takes.

4 - Dying Wail

Briefly become able to phase through walls and cover then spread Spirit Damage evenly among all nearby enemies and Steal Fire Rate from them. Isolated enemy heroes have their Spirit Resistance ignored by the damage.

Upgrades

1 - Passively is cast on Death and delays your Death until the damage is dealt.
2 - -40s Cooldown.
5 - Additionally Deals 1.3x Enemy Spirit Power as bonus damage to each enemy hero hit.
 
Last edited:
quick change

3 no longer targets allies by default

Upgrade Change

2 - Can be ground targeted and jumps to enemy when first one dies in area and +20m Cast Range. -> 2 - +50% Headshot Crit on Main Target if Enemy and Can Alt-Cast to Self-Target and Target Allies.

5 - +3% Missing HP DPS and Lifesteal 30% on All Damage Main Target takes. -> 5 - +70+1xSpirit Damage on Start and End.
 
Last edited:
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