[Hero] Musty, Uses airpressure for ammo and stamina

nathanieljbrill

Well-known member
Increasing stamina regen and increasing maximum ammo will affect the ammo regen from airpressure. Say with Titanic mag and superior stamina you'd have 49 ammo and regenerate 5% per second, which would be about 2.5 ammo per second.

Edit: very important, his bullet velocity is 50, which means bullets reach 0 velocity at 25m.
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Oh very important, I forgot to put the note that my edit was adding information to. His bullets lose 100% of their velocity over the course of 1 second. That's why his 50 velocity bullets go 25 meters total. The point of this is so.that his bullets are lingering int the air and providing cover.
 
Bullet range at base was too limited. Maybe he just needs increased bullet velocity, like 65, or maybe it should work off losing 10% of velocity every 1 meter traveled and disappearing after velocity falls below 1m/s. Either way quite fixable.
 
Sorry for the continued comments but my notes for.thus one left out a lot of info.

He reloads like Abrams, which is very important as it doesn't allow him to fully reload in 3 seconds and get all his airpressure back ammo regeneration is your main ammo tool.
 
I feel in order for the passive to make sense, the Puff (2) would need a drastically shorter cooldown, or have charges
 
I feel in order for the passive to make sense, the Puff (2) would need a drastically shorter cooldown, or have charges
He is already a very high mobility hero though the passive and puff. The passive allows him to have conrinual stamina regen greater than other people's, and puff gives a reload of air pressure on top of what on level 2.
 
He is already a very high mobility hero though the passive and puff. The passive allows him to have conrinual stamina regen greater than other people's, and puff gives a reload of air pressure on top of what on level 2.
Is the stamina and ammo the same thing, or are they two separate things that affect each other?
 
It uses up ammo, which is the same thing you use for stamina.

The stamina bar is gone.
If thats the case, then youre dealing with a hero that will end up losing their stamina very often, because theyre gonna be shooting a lot. Thats why I said reducing the cooldown on the 2 would make him just a tad more playable.
 
If thats the case, then youre dealing with a hero that will end up losing their stamina very often, because theyre gonna be shooting a lot. Thats why I said reducing the cooldown on the 2 would make him just a tad more playable.
You could be right, I have no means of testing him, but in the situation where he doesn't want to fight and just runs, he effectively has a lot of stamina.
 
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