Idea summary: a hybrid healer-dps
Character idea: a woman who controls the 4 basic elements (water,wind,earth,fire)
Weapon: a one-handed scimitar.
M1: a powerful melee hit. (in the range of 90-100 damage, and very fast)
M2: creates 3 rocks and throws them. (in the range of 25-30 damage if all rocks hit, no reload but a delay between the throws.)
Ability 1: creates a water bubble and splashes it on the ground, healing herself and all allies hit by it. (something like 100 heal)
Ability 2: boosts her speed and jump power by creating gusts of wind.
Ability 3: covers herself with a shield of fire, reducing damage taken and dealing damage to nearby enemies.
Ability 4: launches herself in the air, and creates a gigantic boulder, throwing it stunning the enemies and dealing massive damage.
Character idea: a woman who controls the 4 basic elements (water,wind,earth,fire)
Weapon: a one-handed scimitar.
M1: a powerful melee hit. (in the range of 90-100 damage, and very fast)
M2: creates 3 rocks and throws them. (in the range of 25-30 damage if all rocks hit, no reload but a delay between the throws.)
Ability 1: creates a water bubble and splashes it on the ground, healing herself and all allies hit by it. (something like 100 heal)
Ability 2: boosts her speed and jump power by creating gusts of wind.
Ability 3: covers herself with a shield of fire, reducing damage taken and dealing damage to nearby enemies.
Ability 4: launches herself in the air, and creates a gigantic boulder, throwing it stunning the enemies and dealing massive damage.