Hero Idea: Shaman

Garbobo

Member
Primary Weapon: Mystic Rings that let you launch balls of wind from your hands dealing decent Mid-Range damage.
Secondary Fire: Charge to unleash large gust of wind knocking you and the enemy back. Deals no damage, could be use to boost yourself or keep enemies away.


Primary: Lightning Totem

Secondary: Shared Pain

Tertiary: With The Wind

Ultimate: Bulwark Totem

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(Im not the best with character building, so bare with)
Character: A Shaman who has lived in isolation for most of his life. With not much in common with his fellow man, he has become well tuned with nature and the elements. His reason for wanting to summon the patrons is because a creeping malice is overtaking the forests and mountains leaving no life it touches.
He is not very good with his words, though his allies find his lack of elegance with words off putting, they know he cares, and means well.
In spite of his life long choice of self isolation, his new environment gives him a joy of learning all of the new things that he has missed with childlike wonder.
 
I guess a good way to not accidentally killing your allies with Shared Pain is to combine health pools as well.
Example: If you have 2000 health and your ally has 100 health. Both will have 2100 while active. If no damage is taken and the link finishes Both will end with 1050 at the end.
ALTERNATIVELY, if one person hits 0 health, all damage is given to the other person and when the link is up the person with 0 health will die as a pseudo cheat life. As both lives become one for the duration of the ability.
Im also not convinced with it being a "Link" like Ivy, rather than a bond with no real distance cap.


Im also not good with the timing of abilities for balance sake, so cooldowns and uptimes are mostly not there.
 
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