ogroblin1999
New member
The main purpose is to have a mystery element combined with horror. His main speciality will be debuff, tracking, and vision obscure which can turn him into an assassin. Get inspired while watching noir films, get random slender man nostalgia, and play against night stalkers + his ult that gives him a vision advantage while others' vision gets limited.
Name: Noir / Gray
Profession: contract killer/serial killer
Appearance: Grayscale character shrouded in a mysterious vibe. He whistles and hums eerily once in a while as a trace of his past self and it is the only tone that have emotion.
Lore: A mysterious man with no emotion, no desire, no memories, no colour, no face (I think), and no one knows or remembers who he is. It was like his past existence was erased and his humanity was ripped apart. No one knows who his past self was or whether it was he who turned himself into Noir willingly/unwillingly or some secret organization did it. No one also knows who his client is. Heck, no one even knows how to find him or how to make a deal with him. Some people even think he was a myth but the pile of cases does say otherwise. Either it was the voice in his head by his past self to give his current self a purpose or a real client giving him command. Even he doesn't know who he is and the one who gives his contract. Whether it is just a voice in his head or a real contractor, he did it without question.
First ability: Doppelganger
- Create a doppelganger that looks exactly like him. Doppelganger deal less damage than him. Can have multiple charges.
If have no multiple charges, Noir can exchange location with his doppelganger.
- Additional idea: Noir is invisible when he uses his doppelganger ability as a juke. The doppelganger that was hit will chase after the person and cause them
confusion (shooting and walking randomly) for 1.5 seconds. With this idea, Noir cannot swap with his doppelganger. Can have multiple charges.
second ability: Forgotten
Make his victim forget and be forgotten just like him.
- Noir explodes himself a grayscale explosion that damages and silences the enemy hit by it. The enemy that gets silenced also will disappear from the map ( just like the night stalker facet) for the duration of the silence.
- The final upgrade will be the enemies that get hit and Noir will be invisible to everyone except him / cannot be targeted by everyone except him.
Third ability: Contract / track / killer's instinct
An ability to see footsteps/ track enemies either:
- A passive when the enemy is under certain health makes him track them like blood seeker
- An active skill that revealed a trail of enemies or an enemy for a while.
Ultimate: Noir's world / Emptiness / Fog
- Create a very big spherical area (not a solid sphere like Kelvin ice so everyone can go in and out) Enemies and allies will have their vision obscured while Noir has significantly more visions than the rest within the fog (probably 3x more). All enemies cannot use flying, movement spells(maybe) and movement items while in fog. At max level,the enemy will gain fatigue which will cost them 2x stamina to dash to prevent them from leaving. Anything that removed debuff will remove everything except the vision range within the fog.
- Create a global fog on the ground level. Every debuff like on above idea except fatigue.
- The fog lasted for 6 seconds or lower.
Name: Noir / Gray
Profession: contract killer/serial killer
Appearance: Grayscale character shrouded in a mysterious vibe. He whistles and hums eerily once in a while as a trace of his past self and it is the only tone that have emotion.
Lore: A mysterious man with no emotion, no desire, no memories, no colour, no face (I think), and no one knows or remembers who he is. It was like his past existence was erased and his humanity was ripped apart. No one knows who his past self was or whether it was he who turned himself into Noir willingly/unwillingly or some secret organization did it. No one also knows who his client is. Heck, no one even knows how to find him or how to make a deal with him. Some people even think he was a myth but the pile of cases does say otherwise. Either it was the voice in his head by his past self to give his current self a purpose or a real client giving him command. Even he doesn't know who he is and the one who gives his contract. Whether it is just a voice in his head or a real contractor, he did it without question.
First ability: Doppelganger
- Create a doppelganger that looks exactly like him. Doppelganger deal less damage than him. Can have multiple charges.
If have no multiple charges, Noir can exchange location with his doppelganger.
- Additional idea: Noir is invisible when he uses his doppelganger ability as a juke. The doppelganger that was hit will chase after the person and cause them
confusion (shooting and walking randomly) for 1.5 seconds. With this idea, Noir cannot swap with his doppelganger. Can have multiple charges.
second ability: Forgotten
Make his victim forget and be forgotten just like him.
- Noir explodes himself a grayscale explosion that damages and silences the enemy hit by it. The enemy that gets silenced also will disappear from the map ( just like the night stalker facet) for the duration of the silence.
- The final upgrade will be the enemies that get hit and Noir will be invisible to everyone except him / cannot be targeted by everyone except him.
Third ability: Contract / track / killer's instinct
An ability to see footsteps/ track enemies either:
- A passive when the enemy is under certain health makes him track them like blood seeker
- An active skill that revealed a trail of enemies or an enemy for a while.
Ultimate: Noir's world / Emptiness / Fog
- Create a very big spherical area (not a solid sphere like Kelvin ice so everyone can go in and out) Enemies and allies will have their vision obscured while Noir has significantly more visions than the rest within the fog (probably 3x more). All enemies cannot use flying, movement spells(maybe) and movement items while in fog. At max level,the enemy will gain fatigue which will cost them 2x stamina to dash to prevent them from leaving. Anything that removed debuff will remove everything except the vision range within the fog.
- Create a global fog on the ground level. Every debuff like on above idea except fatigue.
- The fog lasted for 6 seconds or lower.