Hero idea: Marceline

supremejester28

Well-known member
My take on a hero that has abilities that interact with the HP bar and helping allies. The Weapon is a gun sword. Please refer to the pics below for further information.
Marceline-1745225695.png
Weapon: Pistol Sword. Marceline will swinger her arm with the sword sending out wide projectiles, instead of being similar to Warden or Viscous and having a single ball style projectile.
This is how the projectile should look.
spray.png
Alt fire: I'm not sure if she needs it, but I think an alt fire would be her using her entire ammo to make a random spray after a 0.2 delay:
spray2.png
Her reload would be pouring soul liquid on the gun.
Pistol sword:
sword2.PNG
sword.PNG
 
Something to add as an upgrade to 2 if it needs to have synergy with the 3 would be :
"Chained ally's attacks on the hero you're getting stacks on also counting for additional stacks"
 
if there 3 bullets/s, what about her reload time then? +5 duration feels kinda strong, my suggestion is make reflection as single target spell and lvl 3 upgrade as aoe
UPD: invulnerable 1st spell is good, like terroblade's 1st spell from dota. Just need some changes with duration and maybe fire rate adjustments
 
if there 3 bullets/s, what about her reload time then? +5 duration feels kinda strong, my suggestion is make reflection as single target spell and lvl 3 upgrade as aoe
UPD: invulnerable 1st spell is good, like terroblade's 1st spell from dota. Just need some changes with duration and maybe fire rate adjustments
the template doesn't have an reload time tab. But If I have to math it out, uuhhh maybe 2.60-2.88?
Ty for the feedback! But yea the numbers are kinda funky :D
 
I think the ally protection is a good ability. The ult fits and probably isn't OP but seems like a less interesting version of Geist and or Yamato ult. I think it needs to feel more engaging.

The other two abilities don't seem to fit to me. Helping an ally survive doesn't really fit with running down a single individual unless that single individual is otherwise winning the 1v2. And the 1 ability just seems independent from the rest of the kit.
 
The current I see is that the hero is pretty slow with no movement or high damage abilities making them an easy target for almost everyone but its a really interesting concept
 
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