skyelamberth
New member
Leatherback
Time
Conquers
All
Since the advent of magic and occult science, the natural laws of the world once thought immutable have been under relentless attack. Time, causality, space, continuity- everyone from governments to academics to madmen have been feverish to learn and exploit the new possibility magic introduces to the world, eager to crack reality like an egg and drink deep the yolk that flows forth.
It’s a race that someone had to win eventually. And yet, as the years became decades the work stagnated, fell to the wayside, as new technologies came to the forefront and new ways of harnessing the new age of magic became ever more possible.
Perhaps the race was rigged, the finish line an impossibility. Perhaps there are facts of the universe that cannot be circumnavigated by its inhabitants, that some things can never be done, or undone.
Or perhaps it’s because the race has already been won.
Weapon:
Bad Omen
17 bullet damage
4.5 bullets per second
10 ammo
2.7 s reload time
830 m/s bullet velocity
Vitality:
840 max HP
80% Lifesteal Effectiveness
2 Health Regen
6.5 m/s movespeed
4.5 s Stamina cooldown
1.6 m Sprint Speed
14.7 dash speed
3 stamina
Boon scaling:
+0.9 bullet damage
+1.6 mele damage
+1.1 Spirit Power
+ 57 hp
Abilities:
1: Withering Shard
Throw a jagged shard of stone, dealing spirit damage. Deals bonus spirit damage and heals you for each stack of Dread applied to the target.
Base damage: 40 + 0.7 x Spirit
Bonus damage per stack: 5 + 0.4 x Spirit
Charges: 1
Cooldown: 20s
Time between charges: 6 seconds
Upgrades:
T1: +10 base damage and +1 charge
T2: -8s cooldown and now heals for each stack of Dread
Heal per stack: 20 + 1 x Spirit
T3: Shards striking a target with at least 3 stacks of Dread will bounce to a new target
2: Panic
Range: 10 m
Cloud radius: 6.5 m
Cloud duration: 1 second
DOT duration: 4 Seconds
Cooldown: 30s
Dash forwards, leaving behind a cloud of smoke that obscures all vision. Enemies caught inside receive damage over time, scaling with the number of stacks of Dread on them.
Damage Per Second: 10
Bonus damage: 2 + 0.2 x Spirit
Upgrades:
T1: +1m radius and +2m dash distance
T2: + 0.5s Cloud duration and +2s DOT duration
T3: Allies within the cloud receive -80% obscured vision
3: Impending Doom
Bullets build up stacks of Dread on targets.
Landing a headshot deals bonus weapon damage based on the number of stacks of Dread on the target.
Headshot bonus damage: 1 for each stack
Maximum stacks: 5
Stack duration: 4 seconds
Upgrades:
T1: -20% falloff damage penalty on targets with Dread stacks
T2: +5 maximum stacks
T3: +1 headshot bonus damage and bonus damage now scales
Headshot bonus damage scaling: 0.2 x boon level
4. Curse of Shared Fate
Target a visible enemy on the map to bind them to you. While bound, 50% of the damage dealt to one of you is reflected onto the other. If both of you die while under the effects of the Curse, your respawn timers will both equal the shorter cooldown between you.
Can be channeled to cancel early.
Channel time: 2 seconds
Duration: 10 seconds
Cooldown: 85 seconds
Upgrades:
T1: Shooting a bound enemy grants a movement speed buff
On bound enemy hit: +2 m/s buff
T2: +15% bullet and spirit resist while active
T3: Enables ability charges
Time between charges: 2 seconds
Time
Conquers
All
Since the advent of magic and occult science, the natural laws of the world once thought immutable have been under relentless attack. Time, causality, space, continuity- everyone from governments to academics to madmen have been feverish to learn and exploit the new possibility magic introduces to the world, eager to crack reality like an egg and drink deep the yolk that flows forth.
It’s a race that someone had to win eventually. And yet, as the years became decades the work stagnated, fell to the wayside, as new technologies came to the forefront and new ways of harnessing the new age of magic became ever more possible.
Perhaps the race was rigged, the finish line an impossibility. Perhaps there are facts of the universe that cannot be circumnavigated by its inhabitants, that some things can never be done, or undone.
Or perhaps it’s because the race has already been won.
Weapon:
Bad Omen
17 bullet damage
4.5 bullets per second
10 ammo
2.7 s reload time
830 m/s bullet velocity
Vitality:
840 max HP
80% Lifesteal Effectiveness
2 Health Regen
6.5 m/s movespeed
4.5 s Stamina cooldown
1.6 m Sprint Speed
14.7 dash speed
3 stamina
Boon scaling:
+0.9 bullet damage
+1.6 mele damage
+1.1 Spirit Power
+ 57 hp
Abilities:
1: Withering Shard
Throw a jagged shard of stone, dealing spirit damage. Deals bonus spirit damage and heals you for each stack of Dread applied to the target.
Base damage: 40 + 0.7 x Spirit
Bonus damage per stack: 5 + 0.4 x Spirit
Charges: 1
Cooldown: 20s
Time between charges: 6 seconds
Upgrades:
T1: +10 base damage and +1 charge
T2: -8s cooldown and now heals for each stack of Dread
Heal per stack: 20 + 1 x Spirit
T3: Shards striking a target with at least 3 stacks of Dread will bounce to a new target
2: Panic
Range: 10 m
Cloud radius: 6.5 m
Cloud duration: 1 second
DOT duration: 4 Seconds
Cooldown: 30s
Dash forwards, leaving behind a cloud of smoke that obscures all vision. Enemies caught inside receive damage over time, scaling with the number of stacks of Dread on them.
Damage Per Second: 10
Bonus damage: 2 + 0.2 x Spirit
Upgrades:
T1: +1m radius and +2m dash distance
T2: + 0.5s Cloud duration and +2s DOT duration
T3: Allies within the cloud receive -80% obscured vision
3: Impending Doom
Bullets build up stacks of Dread on targets.
Landing a headshot deals bonus weapon damage based on the number of stacks of Dread on the target.
Headshot bonus damage: 1 for each stack
Maximum stacks: 5
Stack duration: 4 seconds
Upgrades:
T1: -20% falloff damage penalty on targets with Dread stacks
T2: +5 maximum stacks
T3: +1 headshot bonus damage and bonus damage now scales
Headshot bonus damage scaling: 0.2 x boon level
4. Curse of Shared Fate
Target a visible enemy on the map to bind them to you. While bound, 50% of the damage dealt to one of you is reflected onto the other. If both of you die while under the effects of the Curse, your respawn timers will both equal the shorter cooldown between you.
Can be channeled to cancel early.
Channel time: 2 seconds
Duration: 10 seconds
Cooldown: 85 seconds
Upgrades:
T1: Shooting a bound enemy grants a movement speed buff
On bound enemy hit: +2 m/s buff
T2: +15% bullet and spirit resist while active
T3: Enables ability charges
Time between charges: 2 seconds