Bio: Jojo is an elite Clown and he takes the artform of Clownsmanship seriously. He's spent years honing his craft ensuring every joke is delivered perfectly, every facial expression is hilarious, every prat fall flawless and his whipped cream organic. Jojo seeks to become the greatest performer there will ever be and he'll make a deal with the Patrons to do so. He will be the Ultimate Clown.
Gun: Fully-automatic Pistol that looks like it squirts water out - when he reloads he just tosses it away and pulls out a new one.
Melee: It's a clown slap. Heavy Melee is a slap where he swings so hard he spins himself around.
Gun: Fully-automatic Pistol that looks like it squirts water out - when he reloads he just tosses it away and pulls out a new one.
Melee: It's a clown slap. Heavy Melee is a slap where he swings so hard he spins himself around.
- Classic Pie Throw: Jojo throws a pie - Uses charges and scales with Spirit Power and has a slight arc to it like tossing a grenade but more horizontal. Like a shotgun blast, slightly bigger than Viscous alt-fire. Deals extra damage on headshots and/or reduces fire rate and obscures the minimap for 30s. Can be used with third skill.
- Extra charge/reduced cooldown
- Increased Damage and increased headshot bonus
- Comically large pie - 2x-3x as large, able to headshot multiple people
- Surprise Balloons!: Jojo opens his bag in the direction of his enemy and attaches a bunch of balloons to them (a cone in melee/Bebop bomb range). After 3s the helium escapes the balloon and begins to lift them upwards (similar to Wraith Ult lift). The balloons can be shot by the enemy by looking straight up, by 2 heavy melees or by their allies (like destroying Weaver swarm bugs). If the enemy is airborne before the 3s they will float (with their original momentum) but will be unable to change directions like Talon/Vindicta. Can be used with third skill.
- Animal shaped balloons - the balloons are no longe regular balloons, they're random animal ballons like giraffes, dogs and snakes. They're harder to pop (smaller hitbox/each balloon now has multiple baloon sections each needing to be popped separately)
- Lower cooldown
- The balloon decreases the enemies double-jumping/airdashing by 1 while attached (making it an anti-air skill)
- Clown Ball Run: Jojo jumps on a large ball and runs backwards on it as it rolls forwards. It only goes forwards and will start off slow but will accelerate and very quickly if downhill but it turns better than Viscous' Goo Ball. Jojo can shoot and use his other skills while on it and he is slightly higher up. Sliding will end the skill. Spirit power increases speed/maneuverability.
- Jojo gains an additional double-jump/air dash while on the Clown Ball but it ends the skill early (he jumps off the ball and uses that as the extra jump/air dash)
- Prat fall - If Jojo slides out of the ball or out of the air-dash/double jump after he was on the ball then he will do a prat fall slide, dealing damage on impact depending on how fast he was going
- Much lower cooldown
- Impeccable Juggling: Jojo begins juggling more and more complicated items, tossing them into the air and then having them land and cause damage (It's Crystal Maiden's Freezing Field). Jojo can move but he's slowed. It starts with juggling balls, banana peels, bigger bouncier balls, then knives. The AoE size grows slowly as he juggles. Scales with Weapon Damage. Can be used with Clown Ball Run. Jojo also hums Entrance of the Gladiators while he does it. The items can hit both on the way up and the way down and can hit people in the air. Can be used with third skill.
- Hammers and bombs are added to the mix of things he can juggle, they slow or deal heavy damage
- Frantic juggling - Jojo starts juggling much faster - more items and larger AoE
- Jojo starts lobbing his Classic Whipped Cream pies - uses the first skills' stats