Sarus
Active member
Hero design: Whereas Infernus has all the powers of flame and is apparently on fire 24/7, this Hero is a bit more mundane as he or she has the archetypal "Clark Kent" fedora look. However, this belies their special abilities as a Weathermancer, with the powers of rain, sleet, wind, and snow. Either way, the fedora and suit look is a classic trope of the 1920's time period and will probably make its way in eventually.
Hero influences: Clark Kent (Superman), Weather Report/Ghiaccio/Gyro (Jojo - for the hero kit)
Gameplay design: Mid-range spirit poker. The weathermancer is all about disrupting enemy movements and positioning to harass, chase, and escape. Unique black ice ability for manipulating hero movement.
Ability 1: Destructive Hail
Hero tosses a ball of hail that lands as a small AOE attack. The ball remains for a few moments and if (1) is pressed again, the Hero projects
a destructive gust of wind that will deal additional damage and knock caught enemies/minions back, depending on the direction they are facing. Poking/Position disruption ability, obvious lane poking ability. Could possibly toss balls of hail vertically for a sort of manual detonation trick.
Ability 2: Absolute Zero
Hero strikes a pose, and for a few seconds of cast time, projects an AOE around them that slows, damages, and has the special ability to auto-parry all melee attacks and "reflects bullets back to the shooter" by doing a certain amount of bullet damage returned. Probably want to shove the pseudo return fire to lvl3
Ability 3: Black Ice
Hero lays an awful sheet of black ice in front of them, that automatically puts all heroes/enemies into a uncontrollable high speed slide. Help your team chase/escape/get them killed in funny ways, probably some kewl movement tech you could pull with this; disrupt, hinder, or probably accidently help enemy team, all that good stuff.
Ability 4: Cold Front
Hero casts an antarctic wind in front of them, drastically slowing, and reducing bullet/spirit resist of all caught enemies for a time.
The tank-killer (with team help).
default fire: peashooter
rough WIP, update later
Hero influences: Clark Kent (Superman), Weather Report/Ghiaccio/Gyro (Jojo - for the hero kit)
Gameplay design: Mid-range spirit poker. The weathermancer is all about disrupting enemy movements and positioning to harass, chase, and escape. Unique black ice ability for manipulating hero movement.
Ability 1: Destructive Hail
Hero tosses a ball of hail that lands as a small AOE attack. The ball remains for a few moments and if (1) is pressed again, the Hero projects
a destructive gust of wind that will deal additional damage and knock caught enemies/minions back, depending on the direction they are facing. Poking/Position disruption ability, obvious lane poking ability. Could possibly toss balls of hail vertically for a sort of manual detonation trick.
Ability 2: Absolute Zero
Hero strikes a pose, and for a few seconds of cast time, projects an AOE around them that slows, damages, and has the special ability to auto-parry all melee attacks and "reflects bullets back to the shooter" by doing a certain amount of bullet damage returned. Probably want to shove the pseudo return fire to lvl3
Ability 3: Black Ice
Hero lays an awful sheet of black ice in front of them, that automatically puts all heroes/enemies into a uncontrollable high speed slide. Help your team chase/escape/get them killed in funny ways, probably some kewl movement tech you could pull with this; disrupt, hinder, or probably accidently help enemy team, all that good stuff.
Ability 4: Cold Front
Hero casts an antarctic wind in front of them, drastically slowing, and reducing bullet/spirit resist of all caught enemies for a time.
The tank-killer (with team help).
default fire: peashooter
rough WIP, update later
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