A Hero that his entire kit is quite based on explosives
Ability 1: Rocket Kick:
On Cast: Drops a kick that propels his user forward
If there's a enemy in front of you it will push back.
T1: Less Cooldown
T2: Further pushback
T3: Able to have charges
Ability 2: Swap/Grenade Launcher
On Use makes the user swap the weapon type between Spirit and Gun
Spirit: Makes a splash damage but not able to do headshots or critical damage
Gun: Able to do direct hit and headshot but no splash damage in exchange of big but slow damage (big reference to the loch-n-load from Team Fortress 2)
T1: Spirit Launcher increases the splash size/ Gun Launcher increases projectile speed
T2: Spirit Launcher increases splash damage/ Gun Launcher increases firerate
T3: Spirit Launcher can Ricochet shooting walls/ Gun Launcher increases projectile size
Ability 3: Sticky Bomb
Use a Sticky Bomb to slow enemies and make time.
T1: Less Cooldown
T2: Sticky Area size increased
T3: On-Hit Enemies will be paralized for 0.5 Seconds
Ultimate Ability: Landmine field
On Cast release a rain of dangerous landmines if the enemies touches the landmines it'll release a big burst of damage / Enemies will have to shoot the mines or trigger them.
T1: Big spread area (no more mines, just bigger area)
T2: Increases the damage of the landmines by a 1.5%
T3: No longer has duration lifetime (meaning it can be stacked)
i just got this idea and thanks to that user who mentioned about a grenade launcher in the deadlocks discord server :steamhappy:
Ability 1: Rocket Kick:
On Cast: Drops a kick that propels his user forward
If there's a enemy in front of you it will push back.
T1: Less Cooldown
T2: Further pushback
T3: Able to have charges
Ability 2: Swap/Grenade Launcher
On Use makes the user swap the weapon type between Spirit and Gun
Spirit: Makes a splash damage but not able to do headshots or critical damage
Gun: Able to do direct hit and headshot but no splash damage in exchange of big but slow damage (big reference to the loch-n-load from Team Fortress 2)
T1: Spirit Launcher increases the splash size/ Gun Launcher increases projectile speed
T2: Spirit Launcher increases splash damage/ Gun Launcher increases firerate
T3: Spirit Launcher can Ricochet shooting walls/ Gun Launcher increases projectile size
Ability 3: Sticky Bomb
Use a Sticky Bomb to slow enemies and make time.
T1: Less Cooldown
T2: Sticky Area size increased
T3: On-Hit Enemies will be paralized for 0.5 Seconds
Ultimate Ability: Landmine field
On Cast release a rain of dangerous landmines if the enemies touches the landmines it'll release a big burst of damage / Enemies will have to shoot the mines or trigger them.
T1: Big spread area (no more mines, just bigger area)
T2: Increases the damage of the landmines by a 1.5%
T3: No longer has duration lifetime (meaning it can be stacked)
i just got this idea and thanks to that user who mentioned about a grenade launcher in the deadlocks discord server :steamhappy: