Depth, The Ambusher (Tank/dps) [No character art but created character from roblox as visual concept]

Stickylipcorner

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Im not sure how i want to approach this characters role Besides being a tank but i want to make this as close to being sharky in nature as possible, i dont want copy any of the original characters or make a mistake in making abilities similar to another in some shape or form. I would like as much feedback as humanly possible in order to shape this character into deadlocks world and image, so correct me on anything that should be changed or tweaked, also i am very bad with numbers and percentages so someone whos very good with MOA and its functions, ill need guidance from them as this is my first moa game ive ever played.

Weapon: Uses hydrokinesis to create highly condensed water balls that are formed from the moisture in the air and then launched at high velocity.

Ability 1: (Gnashing maw) Manifests a shark’s watery visage over your fist, striking forward to graze or bite enemies for 4–6s based on range. Grazed enemies take slight increased gun damage, while bitten enemies take increased gun and melee damage. Cooldown: 10s.

T1: Enemies hit within Bite range are slowed by 10% for 1.5 seconds
Graze hits now disrupt enemy accuracy slightly, reducing their aim stability for 2 seconds

T2: Bitten enemies are pulled a short distance
Grazed enemies are slowed 25% for 2s.

T3:Bitten targets trail blood-tinged water for 3s.
Allies in the trail gain +15% movement speed and +10% damage resistance.
Killing a marked enemy reduces cooldown by 4s.

Ability 2: (Hunting grounds) You hurl a compact orb of seawater filled with spectral sharks in an arc.
When it lands, it spreads into a shallow tide pool lasting 10s.

On Contact: Enemies stepping into the pool are attacked by spectral sharks, taking minor tick damage, becoming Knicked and Marked for 5s, and slowed by 5% for 2s. Cooldown: 25s.

Versatility Options:
  1. Submerge: Instantly dive to the puddle’s location, consuming it on arrival.
  2. Traverse: Passing over the puddle grants +5% movement speed to you and nearby allies for 3s.
  3. Surface Strike: If an enemy is inside the puddle, You may surface there to engage — consuming the puddle but skipping the speed boost.​

T1: The puddle’s radius increases by 15%.
Tick damage interval slightly faster (1.0s to 0.8s).
And for flavor theres rippling water and faint silhouettes of circling sharks.

T2: Enemies slowed by the puddle now have their movement speed reduced by an additional 5%.
Allies traversing gain +5% reload and melee speed for the buff’s duration.
Cooldown reduced to 22s.

T3: When you Submerge or Surface using this ability:
You gains +20% damage resistance for 3s.
The puddle’s location erupts in a burst of pressurized water, knocking back nearby enemies slightly.
If an enemy dies while marked inside the puddle, Feeding Grounds’ cooldown is reset by 50%.

Ability 3 [passive]: (Shark testosterone) Your shark instincts harden your body and spirit under pressure. You takes 15% less gun and melee damage, converting a portion of absorbed damage into Raw Spirit, which empowers his next ability cast.
Each stored charge increases the next ability’s effectiveness based on damage absorbed.

T1: Damage reduction increased to 17%.
Raw Spirit generation rate improved slightly (10% to 12%).
Minor passive health regeneration (0.5% per second) while out of combat.

T2: When Raw Spirit is active, you gain +5% movement speed and +10% ability charge speed for 3 seconds after taking heavy damage (15%+ of max HP).
Raw Spirit conversion efficiency increased by 5%.
For visuals: faint blue pulse runs through the tattoos when Spirit is charged, glows blue for allies and glows red for enemies.

T3: Raw Spirit can now store two charges.
Upon using an empowered ability, you gain a temporary 10% max HP shield for 5 seconds.
Damage reduction increased to 20%.

Ability 4 [Ultimate]: (Feeding Frenzy) You call upon a shiver of adult sharks that circle him in a twisting tide for 6s.
Enemies entering his close range are bitten and wounded, taking continuous damage over time.
While active, yougains +15% movement speed and 5% health regeneration per second.
Visuals: Sharks swirl beneath a forming whirlpool.
If you leap or surge, the sharks breach and dive alongside you until you lands.

T1: Shark damage-over-time increases by 10%.
Enemies hit by multiple bites become briefly marked, taking +5% increased melee damage for 3s.
Visual: water turns slightly red-tinted with each bite.

T2: While active, enemies within the whirlpool’s radius are pulled slightly toward you (minor gravitational effect).
Health regeneration increased to 6% per second.
Cooldown reduced by 5s.

T3: Duration extended to 8s.
Each enemy defeated while inside Feeding Frenzy extends its duration by 1s (max +4s) and grants you +5% additional damage resistance until it ends.
Sharks’ visual size increases slightly; water surges outward on activation.


Lore: Manuia Mano is his real name but he goes by Depth as for some damn reason people here cant pronounce his name right. His parents being Human father and great white merfolk mother gave Manuia life in Tutuila harbor of American Samoa that is thriving with reefs and sea life, especially for merfolk who wish live a comfy life. Born a half breed and gifted with the ability to manipulated water to his will, he honed all his skills Mentally, physically, and mystically before his 18th birthday arrived, where then he undergoes a mystic ritual of both Polynesian and merfolk traditions to be tattooed with mana infused ink and be granted the right of passage to receive blessings from the great white guardian spirits. 2 years later his says his goodbyes to friends and family as he wished to pursue his own goals and make a life for himself which turned his attention to the cursed apple ports sides and began his journey. Moanauli came to The Cursed Apple while escorting a cargo ship, and now one more laborer looking for steady pay and salt air. The harbor suited him fine. He understood the language of ropes, tides, and men who didn’t talk more than they had to.

Most of the dockworkers know he’s from the islands somewhere out in the Pacific, though nobody agrees which one. They just know the water listens when he’s around. Ships that should’ve capsized make it in. Nets that should’ve come up empty bring back full loads. He calls it “luck.” The rest of them call it “Auli’s current.” He doesn’t chase monsters or hunt ghosts, y'know that sort of thing just finds him. When the mana storms rise or something claws its way out of the bay, he’s already waist-deep before the alarms start blaring. The foreman hates it, but the captains keep paying him double, so no one complains too much. And to be honest, he just keeps the docks running — keeps the sea from taking back what little humanity has left. When hes not working hes taking it easy in city, hitting bars, hitting underground fight pits for some enjoyment, and eating good seafood, The only issue is when work comes, theres never a shortage of issue out in the sea when doing escorts and honestly its becoming a headache to deal with, so he decided to try his luck in the upcoming ritual, maybe then he can get some peace and quiet for once.
"Vicious, Hungry, Warrior"
made by: Me​
 
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