Hero Idea - Gordon Freeman

Spektrum

Member
So!

Since Valve er developing this. I would love to see Gordon Freeman as a playable character in the game. Maybe making him more of a brawler character like Abram.

"The right man in the wrong place can make all the difference in the world."

Stats:
DPS: 60
Light Melee: 68
Heavy Melee: 122
Health: 550
Stamina: 3

Bullet Per Second: 5
Bullet Damage: 11
Ammo: 18

Weapons:
In his main hand he should be wielding the classic 9mm Pistol from HL2. (This could also be changed to the .357 Magnum, to add more damage per round but lesser ammo capacity and BPS, could work better for a close range character)
Off-hand should be his classic crowbar.

Primary Fire: Shooting his 9mm, a little faster than Dynamo.
Secondary Fire: Use 6 ammo charges and throws a grenade that does small aoe damage (Like Yamato's secondary)
Uncharged / Charged Melee: Swings his Crowbar

Abilities:

1. Resonance Cascade

Gordon deploys a device that creates a small field of chaotic energy around him, dealing damage over time (20 damage per second) to nearby enemies and slowing them by 30%. The field lasts for 5 seconds, and during this time, Gordon's movement speed is increased by 20%. Cooldown: 18 seconds.

2. Grav Gun
Gordon uses the Gravity Gun to pull an enemy towards him. If an enemy is pulled, they are momentarily stunned (1 second) and take minor damage (25 damage). This ability has a medium cooldown (12 seconds).

3. HEV Overcharge
Gordon overcharges his HEV suit, temporarily increasing his resilience. For the next 6 seconds, Gordon gains a bonus 150 temporary health and a 20% reduction to incoming bullet and spirit damage. During this time, his movement speed is slightly reduced by 10% due to the added power drain on his suit. The temporary health is the first to absorb damage and fades after the ability duration if not depleted.

4. Crowbar Frenzy
Gordon enters a state of heightened aggression, rapidly swinging his crowbar with increased attack speed and damage. Each swing during this time has a chance to critically strike, dealing double damage. Additionally, while in this state, Gordon is immune to crowd control effects, and gains 20% movement speed. Duration: 10 seconds, Cooldown: 60 seconds.

Gordon Freeman is more of a brawler character that excel in close-quarters combat, with his kit giving him the ability to initiate fights with his gap closing abilities. Gravity Manipulator could be used to disrupt enemies or reposition them for a advantage. The Resonance Cascade would allow him to control space and punish enemies who stay too close for too long, while his ultimate, HEV Overcharge for mitigating burst damage and surviving in the midst of team fights or 1v1's, allowing him to stay on the front lines longer, Crowbar Frenzy, would make him a menace in melee range, allowing him to deal significant damage and chase the enemies down.
 
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Can't edit anymore. But I miss spelled at the bottom "HEV Overcharge" is not his ultimate but his 3.

Also Design wise Gordon could get some changes to not look too much like his Half Life version.

Design:

HEV Suit:

Gordon's HEV suit would be a more mechanical and rugged version, made from brass and steel with visible gears, pistons, and steam vents. Tubes and wires would run along the suit, carrying spirit energy that powers his abilities.

Longcoat:
Over the HEV suit, Gordon might wear a dark, tattered long coat made of heavy leather or reinforced fabric, with a high collar.

Glasses:
Gordon could wear a pair of steampunk looking goggles instead of his glasses.

Backpack:
Gordon's HEV suit would feature a visible power source on his back, encased in a brass container with a glass window that shows the glowing energy.

Weapon:
His 9mm pistol or .357 Magnum would be remade as a steampunk firearm, with ornate brass detailing, rotating cylinder. The pistol might also have a glowing power source embedded in the handle.

The Crowbar should just be the classic HL2 Crowbar
 
Update - These are are subject to change

1. Resonance Cascade Ability Upgrades.

Upgrade 1: +4s Duration
Upgrade 2: +5m AoE Width
Upgrade 3: +30 Damage (Adds up to 50 per tik)

2. Grav Gun

Upgrade 1: Increase Length +5m
Upgrade 2: Enemy being pulled gets 20% decreased damage reduction
Upgrade 3: Enemy being pulled becomes disarmed for 3 seconds (Little like Bebops bomb)

3. HEV Overcharge

Upgrade 1: 50+ Health, +4s Duration
Upgrade 2: Decrease movement penalty by 5%
Upgrade 3: Increase damage reduction by 10% per enemy within 5m of him.

4. Crowbar Frenzy

Upgrade 1: Each hit applies bleeding to the target (Like Shiv Bleed)
Upgrade 2: Each hit gives 5% Increased Damage Reduction while the ability is active, this can stack 10 times.
Upgrade 3: Increased Movement Speed 10%, Ability Cooldown Reduction 50% while ability is active
 
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