Hero Idea: cyborg mecha guy thing whatever (armored core 6/juggernaut)

Sarus

Active member
Hero Design: Armored Core 6 + Juggernaut. mech, cyborg, robot, steampunk warrior guy whatever.

Gameplay design: whatever juggernaut does. more support focused. would have a unique parry shield ability assisting in parrying skill shots and helping in overall tankiness. inspired by some of the really fun mechanics/weapons in armored core 6.



Default Fire: Needle gun (viento). Unique weapon type not in the game yet, somewhat like a slower ROF but perhaps slightly longer range dynamo pistol.


Ability 1: Laser Blade (jugg blady fury)

Hero revs themselves up and launches themselves forward in the iconic spin2win. In AC6 you could do this freely in the air, so this would make a good translation to Deadlock.

Ability 2: Pulse Buckler

Hero deploys a pulse buckler shield with a special parry ability. Correct timing will either completely stop or heavily mitigate enemy skillshots, melee, what have you. (but only in front of the model, their sides, back, and above/below model is still vulnerable). Besides the obvious solo defensive abilities, this would make this hero particularly good at clutch parry bodyblocking for teammates. Past the initial deployment parrying ability, it'd have some bullet/spirit shield that would degrade over time quite quickly.

Ability 3: Jammer

Hero deploys a jamming smoke grenade AOE. All heroes (both allied and enemy) that walk through this are momentarily affected by jamming - their crosshair disappears and their fire rate is reduced for a few moments. Can shoot nade in the air to interrupt pesky flying hard carries. Promotes classic dota chaos.

Ability 4: BAD COOK ult

Hero stands and casts this ult for a moments (warden ult variation) and deploys two big flamethrowers on either side that automatically fire as he moves around. Disarms and applies burning effect to all caught enemies.

WIP, update later.
 
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