wayker.davis
New member
This idea came to me in a dream. I refined it to make some more sense.
At the end of the day however, the idea is still to give a bird a gun.
Visual Design:
The gun is traced from a Browning Model 1922. The rest of the design is a fairly blatant inspiration from Batman, other comic book heroes with their emotive eye-masks, a plague doctors beak, and a dash of European knight armor. The chest plate and elbow guards are meant to be the knight armor look, to make them seem more durable while also being bird-like in stature (read: smol murder bird).
Alternate visual design ideas
Just make them a bird-person. Instead of having the plague doctor mask giving them a proper beak and avian face covered partially by the hood. This could come along with voice lines that are just squawking and other characters questioning what a bird is doing here.
Elongate the hood. That is the entirety of this alternate idea. Make it incredibly long and floppy. Cartoonish long. This would also give Corvus a very distinct silhouette while in motion.
Pigeon. Presently the theming is around a raven, hence the name. But you could shift the color scheme and name around to be related to Pigeons. So an especially violent New York City Pigeon can finally take its bloodlust out in the arena of its city's streets for the glory of the patron.
Skill Design:
I do not have a firm grasp on the numeric balance of Deadlock. I make no attempt to try and give numbers for these things because of this.
1. Smoke Grenade
Throws a grenade that explodes into an area of obscurement. You as Corvus can see other entities while inside the smoke and see out from it, but are still unable to see into it. To everyone else going into the smoke cloud would heavily obscure vision and stop them from seeing other entities.
The idea here is to create a field element that you can use for ambushes and disruption. It wont stop bullets but if they can't see your allies they can't target them with targeted skills. Also built to have a potential connection with 'Plan Ahead' listed below. Area scales with spirit.
2. Cloak Cover
Lifts up enchanted cloak over the front of their body. Granting you bullet resist from the front.
Burst defensive option. Building into this would let you be more tanky.
3. Utility Belt
Passive bonus: Active items have their cooldowns reduced by a small amount that increases with levels in this skill.
Active effect: Clear 1 random debuff on yourself.
This is primarily in reference to the bat-themed detective himself who has a utility belt of random nonsense that gets pulled out whenever he needs a mcguffin to save him. I'm looking at you Bat-shark-repellent. But it would also give another option for making this character capable of being tanky while the passive gives them the incentive to build into active items. This could also become a support ability if instead of clearing one from themselves it clears 1 from everyone around them.
4. Plan Ahead
When you use this ability you go into a "planning phase", where you gain a "buff" that grows with time till either the max time is met or you end it early by dealing damage to an enemy hero. This transfers it to the "action phase", where in you enact that plan you just hopefully made. The buff that you had before becomes a real buff increasing attack speed and damage for another duration after it swaps over.
This should probably come with a fairly noticeable visual que so using it in a team-fight is risky but powerful if it works out, but incentivizes being sneaky about using it when trying to get the drop on someone at full strength. Eyes glowing and gun holstered might be effective.
An additional thought I had about this was to make it so the growing "buff" in planning phase would grow faster if you were in an obscured area like a smoke vent or your own smoke cloud.
Overall Notes
Like I said at first this idea came to me in a dream that I barely remember by the time I'm writing this. The initial doodle was a bird holding a gun. So there are probably some problems with this kit that I haven't recognized. I just hope you all think the idea's at least fun
I see this character as being able to be either an ambusher or a tank/support. The true value of this character with this exact kit would be related pretty heavily to the kinds of debuffs in the game, and the active items that they could get the most use out of.
Also, this kit I've laid out really works with people who use active items and pay attention to what debuffs are getting slapped onto them / their teammates. Both of which are things that I'm really bad at so I don't think I would ever actually be good with this character if it some how got made. Oh well.
Thank you for reading and I hope you are having a wonderful day!
At the end of the day however, the idea is still to give a bird a gun.
Visual Design:
The gun is traced from a Browning Model 1922. The rest of the design is a fairly blatant inspiration from Batman, other comic book heroes with their emotive eye-masks, a plague doctors beak, and a dash of European knight armor. The chest plate and elbow guards are meant to be the knight armor look, to make them seem more durable while also being bird-like in stature (read: smol murder bird).
Alternate visual design ideas
Just make them a bird-person. Instead of having the plague doctor mask giving them a proper beak and avian face covered partially by the hood. This could come along with voice lines that are just squawking and other characters questioning what a bird is doing here.
Elongate the hood. That is the entirety of this alternate idea. Make it incredibly long and floppy. Cartoonish long. This would also give Corvus a very distinct silhouette while in motion.
Pigeon. Presently the theming is around a raven, hence the name. But you could shift the color scheme and name around to be related to Pigeons. So an especially violent New York City Pigeon can finally take its bloodlust out in the arena of its city's streets for the glory of the patron.
Skill Design:
I do not have a firm grasp on the numeric balance of Deadlock. I make no attempt to try and give numbers for these things because of this.
1. Smoke Grenade
Throws a grenade that explodes into an area of obscurement. You as Corvus can see other entities while inside the smoke and see out from it, but are still unable to see into it. To everyone else going into the smoke cloud would heavily obscure vision and stop them from seeing other entities.
The idea here is to create a field element that you can use for ambushes and disruption. It wont stop bullets but if they can't see your allies they can't target them with targeted skills. Also built to have a potential connection with 'Plan Ahead' listed below. Area scales with spirit.
2. Cloak Cover
Lifts up enchanted cloak over the front of their body. Granting you bullet resist from the front.
Burst defensive option. Building into this would let you be more tanky.
3. Utility Belt
Passive bonus: Active items have their cooldowns reduced by a small amount that increases with levels in this skill.
Active effect: Clear 1 random debuff on yourself.
This is primarily in reference to the bat-themed detective himself who has a utility belt of random nonsense that gets pulled out whenever he needs a mcguffin to save him. I'm looking at you Bat-shark-repellent. But it would also give another option for making this character capable of being tanky while the passive gives them the incentive to build into active items. This could also become a support ability if instead of clearing one from themselves it clears 1 from everyone around them.
4. Plan Ahead
When you use this ability you go into a "planning phase", where you gain a "buff" that grows with time till either the max time is met or you end it early by dealing damage to an enemy hero. This transfers it to the "action phase", where in you enact that plan you just hopefully made. The buff that you had before becomes a real buff increasing attack speed and damage for another duration after it swaps over.
This should probably come with a fairly noticeable visual que so using it in a team-fight is risky but powerful if it works out, but incentivizes being sneaky about using it when trying to get the drop on someone at full strength. Eyes glowing and gun holstered might be effective.
An additional thought I had about this was to make it so the growing "buff" in planning phase would grow faster if you were in an obscured area like a smoke vent or your own smoke cloud.
Overall Notes
Like I said at first this idea came to me in a dream that I barely remember by the time I'm writing this. The initial doodle was a bird holding a gun. So there are probably some problems with this kit that I haven't recognized. I just hope you all think the idea's at least fun
I see this character as being able to be either an ambusher or a tank/support. The true value of this character with this exact kit would be related pretty heavily to the kinds of debuffs in the game, and the active items that they could get the most use out of.
Also, this kit I've laid out really works with people who use active items and pay attention to what debuffs are getting slapped onto them / their teammates. Both of which are things that I'm really bad at so I don't think I would ever actually be good with this character if it some how got made. Oh well.
Thank you for reading and I hope you are having a wonderful day!