Hero Idea: Archmage

IgorNL

Active member
Ability 1: Explosion
Creates a circle in the target area that, after a short delay, explodes, dealing spiritual damage and setting targets ablaze for 3 seconds.
Explosion Damage: 80 (x0.8)
Burn Damage: 10 per second (x0.4)
Radius: 9m
Cooldown: 16 seconds.
Upgrades:
1. -6s cooldown
2. +2m radius
3. +50 explosion damage and +20 burn damage per second.

Ability 2: Ice Storm
Creates an ice storm in a target area, slowing and dealing spiritual damage to enemies.
Damage per second: 45 (x0.8)
Slowdown: 40%.
Duration: 5s
Radius: 10m
Cooldown: 32 seconds.
Upgrades:
1. -7s cooldown.
2. +30 DPS
3. +2% of the enemy's maximum health as damage per second.

Ability 3: Revitalizing Breath
Grants a heal over time to the target ally.
Heals: 30 health per second (x0.4)
Duration: 5 seconds.
Cooldown: 48 seconds
Upgrades:
1. -16s cooldown
2. +4m/s movement speed
3. Heals +3% of the target's maximum health per second.

Ability 4 (Passive): Spirit Ascension
When you kill an enemy hero, you gain additional spiritual power.
Additional spiritual power per enemy hero killed: +5.
Upgrades:
1. +2% spiritual and ballistic resistance per enemy hero killed.
2. +0.5m/s movement speed per enemy hero killed.
3. +500 additional souls per enemy hero killed.
 
If this ever became a thing it would be an absolute low elo stomper, anyone who accidentally feeds an Archmage like 5-10 kills in lane the game is cooked

Even just like 3-4 kills, thats +20 spirit which is a hell of a lot early game
 
If this ever became a thing it would be an absolute low elo stomper, anyone who accidentally feeds an Archmage like 5-10 kills in lane the game is cooked

Even just like 3-4 kills, thats +20 spirit which is a hell of a lot early game
It's the same as what the drifter's passive does, but for spiritual power. And it has the disadvantage that you don't have an ultimate to combo with, but you can change it to +5%.


Ability 4 (Passive): Spirit Ascension
When you kill an enemy hero, you gain additional spiritual power.
Additional spiritual power per enemy hero killed: +5%.
Upgrades:
1. +2% spiritual and ballistic resistance per enemy hero killed.
2. +0.5m/s movement speed per enemy hero killed.
3. +2.5% cooldown reduction.

Something like that maybe.

And add a heal along with killing enemies maybe:

Skill 4 (Passive): Spirit Ascension
When you kill an enemy hero, you heal your health and gain +5% spiritual power.
Bonus spiritual power per enemy hero killed: +5%.
Healing per enemy hero killed: 100 (Scale: x2.4)
Enhancements:
1. +2% spiritual and ballistic resistance per enemy hero killed.
2. +0.5 m/s movement speed per enemy hero killed.
3. +2.5% cooldown reduction.
 
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